컴퓨터/IT 개발/프로그래밍 , 컴퓨터/IT IT 해외원서
[체험판] Python Deep Learning
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- 2017.04.28. 전자책, 종이책 동시 출간
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- 58쪽
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- 9781786460660
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<[체험판] Python Deep Learning> ▶About this book
⦁ Explore and create intelligent systems using cutting-edge deep learning techniques
⦁ Implement deep learning algorithms and work with revolutionary libraries in Python
⦁ Get real-world examples and easy-to-follow tutorials on Theano, TensorFlow, H2O and more
▶Who This Book Is For
⦁ This book is for Data Science practitioners as well as aspirants who have a basic foundational understanding of Machine Learning concepts and some programming experience with Python. A mathematical background with a conceptual understanding of calculus and statistics is also desired.
▶What You Will Learn
⦁ Get a practical deep dive into deep learning algorithms
⦁ Explore deep learning further with Theano, Caffe, Keras, and TensorFlow
⦁ Learn about two of the most powerful techniques at the core of many practical deep learning implementations: Auto-Encoders and Restricted Boltzmann Machines
⦁ Dive into Deep Belief Nets and Deep Neural Networks
⦁ Discover more deep learning algorithms with Dropout and Convolutional Neural Networks
⦁ Get to know device strategies so you can use deep learning algorithms and libraries in the real world
▶Style and approach
Python Machine Learning by example follows practical hands on approach. It walks you through the key elements of Python and its powerful machine learning libraries with the help of real world projects.
▶What this book covers
⦁ Chapter 1, Machine Learning –- An Introduction, presents different machine learning approaches and techniques and some of their applications to real-world problems. We will introduce one of the major open source packages available in Python for machine learning, scikit-learn.
⦁ Chapter 2, Neural Networks, formally introduces what neural networks are. We will thoroughly describe how a neuron works and will see how we can stack many layers to create and use deep feed-forward neural networks.
⦁ Chapter 3, Deep Learning Fundamentals, walks you toward an understanding of what deep learning is and how it is related to deep neural networks.
⦁ Chapter 4, Unsupervised Feature Learning, covers two of the most powerful and often-used architectures for unsupervised feature learning: auto-encoders and restricted Boltzmann machines.
⦁ Chapter 5, Image Recognition, starts from drawing an analogy with how our visual cortex works and introduces convolutional layers, followed up with a descriptive intuition of why they work.
⦁ Chapter 6, Recurrent Neural Networks and Language Models, discusses powerful methods that have been very promising in a lot of tasks, such as language modeling and speech recognition.
⦁ Chapter 7, Deep Learning for Board Games, covers the different tools used for solving board games such as checkers and chess.
⦁ Chapter 8, Deep Learning for Computer Games, looks at the more complex problem of training AI to play computer games.
⦁ Chapter 9, Anomaly Detection, starts by explaining the difference and similarities of concepts between outlier detection and anomaly detection. You will be guided through an imaginary fraud case study, followed by examples showing the danger of having anomalies in real-world applications and the importance of automated and fast detection systems.
⦁ Chapter 10, Building a Production-Ready Intrusion Detection System, leverages H2O and general common practices to build a scalable distributed system ready for deployment in production. You will learn how to train a deep learning network using Spark and MapReduce, how to use adaptive learning techniques for faster convergence and very important how to validate a model and evaluate the end to end pipeline.
▶Editorial Review
With an increasing interest in AI around the world, deep learning has attracted a great deal of public attention. Every day, deep learning algorithms are used broadly across different industries.
The book will give you all the practical information available on the subject, including the best practices, using real-world use cases. You will learn to recognize and extract information to increase predictive accuracy and optimize results.
Starting with a quick recap of important machine learning concepts, the book will delve straight into deep learning principles using Sci-kit learn. Moving ahead, you will learn to use the latest open source libraries such as Theano, Keras, Google's TensorFlow, and H20. Use this guide to uncover the difficulties of pattern recognition, scaling data with greater accuracy and discussing deep learning algorithms and techniques.
Whether you want to dive deeper into Deep Learning, or want to investigate how to get more out of this powerful technology, you'll find everything inside.
⦁ Valentino Zocca graduated with a PhD in mathematics from the University of Maryland, USA, with a dissertation in symplectic geometry, after having graduated with a laurea in mathematics from the University of Rome. He spent a semester at the University of Warwick. After a post-doc in Paris, Valentino started working on hightech projects in the Washington, D.C. area and played a central role in the design, development, and realization of an advanced stereo 3D Earth visualization software with head tracking at Autometric, a company later bought by Boeing. At Boeing, he developed many mathematical algorithms and predictive models, and using Hadoop, he has also automated several satellite-imagery visualization programs. He has since become an expert on machine learning and deep learning and has worked at the U.S. Census Bureau and as an independent consultant both in the US and in Italy. He has also held seminars on the subject of machine and deep learning in Milan and New York.
Currently, Valentino lives in New York and works as an independent consultant to a large financial company, where he develops econometric models and uses machine learning and deep learning to create predictive models. But he often travels back to Rome and Milan to visit his family and friends.
⦁ Gianmario Spacagna is a senior data scientist at Pirelli, processing sensors and telemetry data for IoT and connected-vehicle applications.
He works closely with tyre mechanics, engineers, and business units to analyze and formulate hybrid, physics-driven, and data-driven automotive models.
His main expertise is in building machine learning systems and end-to-end solutions for data products.
He is the coauthor of the Professional Data Science Manifesto (datasciencemanifesto.org) and founder of the Data Science Milan meetup community (datasciencemilan.org).
Gianmario loves evangelizing his passion for best practices and effective methodologies in the community.
He holds a master's degree in telematics from the Polytechnic of Turin and software engineering of distributed systems from KTH, Stockholm.
Prior to Pirelli, he worked in retail and business banking (Barclays), cyber security (Cisco), predictive marketing (AgilOne), and some occasional freelancing.
⦁ Daniel Slater started programming at age 11, developing mods for the id Software game Quake. His obsession led him to become a developer working in the gaming industry on the hit computer game series Championship Manager. He then moved into finance, working on risk- and high-performance messaging systems. He now is a staff engineer, working on big data at Skimlinks to understand online user behavior. He spends his spare time training AI to beat computer games. He talks at tech conferences about deep learning and reinforcement learning; his blog can be found at www.danielslater.net. His work in this field has been cited by Google.
⦁ Peter Roelants holds a master's in computer science with a specialization in artificial intelligence from KU Leuven. He works on applying deep learning to a variety of problems, such as spectral imaging, speech recognition, text understanding, and document information extraction. He currently works at Onfido as a team lead for the data extraction research team, focusing on data extraction from official documents.
▶TABLE of CONTENTS
1: MACHINE LEARNING – AN INTRODUCTION
2: NEURAL NETWORKS
3: DEEP LEARNING FUNDAMENTALS
4: UNSUPERVISED FEATURE LEARNING
5: IMAGE RECOGNITION
6: RECURRENT NEURAL NETWORKS AND LANGUAGE MODELS
7: DEEP LEARNING FOR BOARD GAMES
8: DEEP LEARNING FOR COMPUTER GAMES
9: ANOMALY DETECTION
10: BUILDING A PRODUCTION-READY INTRUSION DETECTION SYSTEM
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