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101 UX Principles 상세페이지

101 UX Principles작품 소개

<101 UX Principles> ▶Book Description
There are countless books about designing for the web. They all give multiple routes and options to solving design challenges. Many of them are plain wrong. This has led to an entire generation of designers failing to make interfaces that are usable, software that is intuitive, and products that normal people can understand. 101 UX Principles changes that, with 101 ways to solve 101 UX problems clearly and single-mindedly.

The 101 principles are opinionated. They'll rub some designers up the wrong way, but these principles are rooted in 20 years of building for the web. They're not based on theory - they're based on practice. Simply put, they've been proven to work at scale. There's no arguing with that.

Following in the footsteps of Jakob Nielsen and Don Norman, this book is the go-to manual for UX professionals, covering everything from passwords, to planning the user journey. Build a deeper understanding of accessible design and implement tried-and-tested strategies in your company.

▶What You Will Learn
⦁ Use typography well to ensure that text is readable
⦁ Design controls to streamline interaction
⦁ Create navigation which makes content make sense
⦁ Convey information with consistent iconography
⦁ Manage user input effectively
⦁ Represent progress to the user
⦁ Provide interfaces that work for users with visual or motion impairments
⦁ Understand and respond to user expectations

▶Key Features
⦁ Hear insights from an author who was trained by the Nielsen Norman Group
⦁ Browse over 20 years of collected UX insights
⦁ Accept or reject 101 thought-provoking opinions on design
⦁ Challenge your own ideas on UX

▶Who This Book Is For
This book is for UX professionals (freelance or in-house) looking for shortcuts to making software that users intuitively know how to use across web, desktop, and mobile.


출판사 서평

▶ Preface
These 101 principles are a broad set of guidelines for designing digital products. There are no doubt thousands more, but these are the core principles that will make most products more usable and effective.They'll save you time and make users happier.

Somewhere along the journey of the web maturing, we forgot something important: user experience is not art. It's the opposite of art. UX design should perform a function: serving users. It has to still look great, but not at the expense of actually working.

Poor design has crept in over the years and some digital products have become worse in 100 tiny ways. So how did we get here? Branding agencies got involved. They insisted that because as a company we always refer to photos as "memories," the photo menu should be called memories too. Nobody knows what it means or how to find their photos.

The CEO personally picked the shade of sea breeze that the company uses for its headings everywhere, so all the headings are pale blue. This means nobody can read them against a white background on their mobile phone screen.

The marketing department decided that a fullscreen pop-up collecting users' email addresses would be good for the Quarter 4 CRM metrics. Then they said, "Oh, don't make the close icon too big because we don't want customers to actually close it"...


저자 소개

⦁ Will Grant
Will Grant is a British UI/UX expert and a digital product designer. He is a web technology entrepreneur with over 20 years' experience, leading teams (and products) at the intersection of technology and usability. After his Computer Science degree, Will trained with Jakob Nielsen and Bruce Tognazzini at the Nielsen Norman Group - the world leaders in usable design. Since then, Will has overseen the user experience and interaction design of several large-scale web sites and apps, reaching over a billion users in the process. Will is a "design purist" and obsessed with building beautiful, compelling, and familiar products that customers intuitively know how to use.

목차

▶TABLE of CONTENTS
1: ANYONE CAN BE A USER EXPERIENCE (UX) PROFESSIONAL
2: DON'T USE MORE THAN TWO TYPEFACES
3: USERS ALREADY HAVE FONTS ON THEIR COMPUTERS, SO USE THEM
4: USE TYPE SIZE TO DEPICT INFORMATION HIERARCHY
5: USE A SENSIBLE DEFAULT SIZE FOR BODY COPY
6: USE AN ELLIPSIS TO INDICATE THAT THERE'S A FURTHER STEP
7: MAKE YOUR BUTTONS LOOK LIKE BUTTONS
8: MAKE BUTTONS A SENSIBLE SIZE AND GROUP THEM TOGETHER BY FUNCTION
9: MAKE THE WHOLE BUTTON CLICKABLE, NOT JUST THE TEXT
10: DON'T INVENT NEW, ARBITRARY CONTROLS
11: SEARCH SHOULD BE A TEXT FIELD WITH A BUTTON LABELED "SEARCH"
12: SLIDERS SHOULD BE USED ONLY FOR NON-QUANTIFIABLE VALUES
13: USE NUMERIC ENTRY FIELDS FOR PRECISE INTEGERS
14: DON'T USE A DROP-DOWN MENU IF YOU ONLY HAVE A FEW OPTIONS
15: ALLOW USERS TO UNDO DESTRUCTIVE ACTIONS
16: THINK ABOUT WHAT'S JUST OFF THE SCREEN
17: USE "INFINITE SCROLL" FOR FEED–STYLE CONTENT ONLY
18: IF YOUR CONTENT HAS A BEGINNING, MIDDLE, AND END, USE PAGINATION
19: IF YOU MUST USE INFINITE SCROLL, STORE THE USER'S POSITION AND RETURN TO IT
20: MAKE "BLANK SLATES" MORE THAN JUST EMPTY VIEWS
21: MAKE "GETTING STARTED" TIPS EASILY DISMISSABLE
22: WHEN A USER REFRESHES A FEED, MOVE THEM TO THE LAST UNREAD ITEM
23: DON'T HIDE ITEMS AWAY IN A "HAMBURGER" MENU
24: MAKE YOUR LINKS LOOK LIKE LINKS
25: SPLIT MENU ITEMS DOWN INTO SUBSECTIONS, SO USERS DON'T HAVE TO REMEMBER LARGE LISTS
26: HIDE "ADVANCED" SETTINGS FROM MOST USERS
27: REPEAT MENU ITEMS IN THE FOOTER OR LOWER DOWN IN THE VIEW
28: USE CONSISTENT ICONS ACROSS THE PRODUCT
29: DON'T USE OBSOLETE ICONS
30: DON'T TRY TO DEPICT A NEW IDEA WITH AN EXISTING ICON
31: NEVER USE TEXT ON ICONS
32: ALWAYS GIVE ICONS A TEXT LABEL
33: EMOJI ARE THE MOST RECOGNIZED ICON SET ON EARTH
34: USE DEVICE-NATIVE INPUT FEATURES WHERE POSSIBLE
35: OBFUSCATE PASSWORDS IN FIELDS, BUT PROVIDE A "SHOW PASSWORD" TOGGLE
36: ALWAYS ALLOW THE USER TO PASTE INTO PASSWORD FIELDS
37: DON'T ATTEMPT TO VALIDATE EMAIL ADDRESSES
38: DON'T EVER CLEAR USER-ENTERED DATA UNLESS SPECIFICALLY ASKED TO
39: PICK A SENSIBLE SIZE FOR MULTILINE INPUT FIELDS
40: DON'T EVER MAKE YOUR UI MOVE WHILE A USER IS TRYING TO USE IT
41: USE THE SAME DATE PICKER CONTROLS CONSISTENTLY
42: PRE-FILL THE USERNAME IN "FORGOT PASSWORD" FIELDS
43: BE CASE-INSENSITIVE
44: IF A GOOD FORM EXPERIENCE CAN BE DELIVERED, YOUR USERS WILL LOVE YOUR PRODUCT
45: VALIDATE DATA ENTRY AS SOON AS POSSIBLE
46: IF THE FORM FAILS VALIDATION, SHOW THE USER WHICH FIELD NEEDS THEIR ATTENTION
47: BE FORGIVING – USERS DON'T KNOW (AND DON'T CARE) HOW YOU NEED THE DATA
48: PICK THE RIGHT CONTROL FOR THE JOB
49: ALLOW USERS TO ENTER PHONE NUMBERS HOWEVER THEY WISH
50: USE DROP DOWNS SENSIBLY FOR DATE ENTRY
51: CAPTURE THE BARE MINIMUM WHEN REQUESTING PAYMENT CARD DETAILS
52: MAKE IT EASY FOR USERS TO ENTER POSTAL OR ZIP CODES
53: DON'T ADD DECIMAL PLACES TO CURRENCY INPUT
54: MAKE IT PAINLESS FOR THE USER TO ADD IMAGES
55: USE A "LINEAR" PROGRESS BAR IF A TASK WILL TAKE A DETERMINATE AMOUNT OF TIME
56: SHOW A "SPINNER" IF THE TASK WILL TAKE AN INDETERMINATE AMOUNT OF TIME
57: NEVER SHOW AN ANIMATED, LOOPING PROGRESS BAR
58: SHOW A NUMERIC PROGRESS INDICATOR ON THE PROGRESS BAR
59: CONTRAST RATIOS ARE YOUR FRIENDS
60: IF YOU MUST USE "FLAT DESIGN" THEN ADD SOME VISUAL AFFORDANCES TO CONTROLS
61: AVOID AMBIGUOUS SYMBOLS
62: MAKE LINKS MAKE SENSE OUT OF CONTEXT
63: ADD "SKIP TO CONTENT" LINKS ABOVE THE HEADER AND NAVIGATION
64: DON'T ONLY USE COLOR TO CONVEY INFORMATION
65: IF YOU TURN OFF DEVICE ZOOM WITH A META TAG, YOU'RE EVIL
66: GIVE NAVIGATION ELEMENTS A LOGICAL TAB ORDER
67: WRITE CLEAR LABELS FOR CONTROLS
68: LET USERS TURN OFF SPECIFIC NOTIFICATIONS
69: MAKE TAPPABLE AREAS FINGER-SIZED
70: A USER'S JOURNEY SHOULD HAVE A BEGINNING, MIDDLE, AND END
71: THE USER SHOULD ALWAYS KNOW AT WHAT STAGE THEY ARE IN ANY GIVEN JOURNEY
72: USE BREADCRUMB NAVIGATION
73: IF THE USER IS ON AN OPTIONAL JOURNEY, GIVE THEM A CONTROL TO "SKIP THIS"
74: USERS DON'T CARE ABOUT YOUR COMPANY
75: FOLLOW THE STANDARD E-COMMERCE PATTERN
76: SHOW AN INDICATOR IN THE TITLE BAR IF THE USER'S WORK IS UNSAVED
77: DON'T NAG YOUR USERS INTO RATING YOUR APP
78: DON'T USE A VANITY SPLASH SCREEN
79: MAKE YOUR FAVICON DISTINCTIVE
80: ADD A "CREATE FROM EXISTING" FLOW
81: MAKE IT EASY FOR USERS TO PAY YOU
82: CATEGORIZE SEARCH RESULTS INTO SECTIONS
83: YOUR USERS PROBABLY DON'T UNDERSTAND THE FILE SYSTEM
84: SHOW, DON'T TELL
85: BE CONSISTENT WITH TERMINOLOGY
86: USE "SIGN IN" AND "SIGN OUT", NOT "LOG IN" AND "LOG OUT"
87: "SIGN UP" MAKES MORE SENSE THAN "REGISTER"
88: USE "FORGOT PASSWORD" OR "FORGOTTEN YOUR PASSWORD", NOT SOMETHING OBSCURE
89: WRITE LIKE A HUMAN BEING
90: CHOOSE ACTIVE VERBS OVER PASSIVE
91: SEARCH RESULTS PAGES SHOULD SHOW THE MOST RELEVANT RESULT AT THE TOP OF THE PAGE
92: PICK GOOD DEFAULTS
93: DON'T CONFOUND USERS' EXPECTATIONS
94: REDUCE THE NUMBER OF TASKS A USER HAS TO COMPLETE BY USING SENSIBLE DEFAULTS
95: BUILD UPON ESTABLISHED METAPHORS – IT'S NOT STEALING
96: DECIDE WHETHER AN INTERACTION SHOULD BE OBVIOUS, EASY, OR POSSIBLE
97: "DOES IT WORK ON MOBILE?" IS OBSOLETE
98: MESSAGING IS A SOLVED PROBLEM
99: BRANDS ARE BULLSHIT
100: DON'T JOIN THE DARK SIDE
101: TEST WITH REAL USERS
102: BONUS – STRIVE FOR SIMPLICITY


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