컴퓨터/IT 개발/프로그래밍 , 컴퓨터/IT IT 해외원서
Coding Roblox Games Made Easy
소장 | 전자책 정가 | 15,000원 |
---|---|---|
판매가 | 15,000원 |
- 출간 정보
- 2021.01.08. 전자책 출간
- 파일 정보
- 5.2MB
- 238쪽
- ISBN
- 9781800566361
- ECN
- -
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컴퓨터/IT 개발/프로그래밍 , 컴퓨터/IT IT 해외원서
소장 | 전자책 정가 | 15,000원 |
---|---|---|
판매가 | 15,000원 |
<Coding Roblox Games Made Easy> Get up and running with Roblox development with the help of expert guidance for working with Roblox components and Lua programming
▶Book Description
Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community.
With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices.
By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
▶What You Will Learn
-Get started with Roblox development and explore aspects such as choosing a developer type
-Understand how to use Roblox Studio and other free resources
-Create your first game with the Roblox Lua programming language
-Become well-versed with the three Ms - Mechanics, Monetization, and Marketing
-Develop real-world games such as Battle Royale and Obby
-Discover expert tips for collaborating effectively and managing project workloads
▶Key Features
-Discover solutions to common problems faced while creating games on Roblox
-Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games
-Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more
▶Who This Book Is For
This Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful.
▶What this book covers
- Chapter 1, Welcome to Roblox Development, focuses on introducing you to the basic concepts of Roblox development, including getting to know the types of development opportunities that exist, how to make money from games, and what to expect based on earlier projects.
- Chapter 2, Know Your Work Environment, teaches you how to use Roblox Studio. It covers basic controls such as movement and camera manipulation, interacting with instances in the Workspace, using free assets, and changing game information.
- Chapter 3, Introduction to Roblox Lua, does not assume any prior programming experience. You will learn how to program in Roblox Lua, from print("Hello world") to many other universal programming constructs.
- Chapter 4, Roblox Programming Scenarios, focuses on Roblox-specific programming scenarios that those with general programming knowledge would still be unfamiliar with.
- Chapter 5, Creating an Obby, is where you will learn how to apply what you've learned to make a simple but neat and playable game. The game type will be an Obby game, and to make it, you will need to utilize variables, events, functions, and properties.
- Chapter 6, Creating a Battle Royale Game, will use everything that you have learned to make a Battle Royale-style game. This will require you to use all that you have learned in the book while learning new skills in security and organization. By the end of this chapter, you should feel confident in producing your own games from scratch.
- Chapter 7, The Three Ms, is the most comprehensive part of the book that focuses on things outside of programming. This chapter will focus on expanding your skills to make you more than just a programmer and help you market yourself, in addition to optimizing the performance of your games through the three Ms: Mechanics, Monetization, and Marketing.
▶ Preface
With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll learn everything from how to program in Roblox Lua to creating games such as an Obby and a Battle Royale game. Towards the end, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing good mechanics, monetization, and marketing practices.
By the end of this Roblox guide, you will have the skills you need to lead or work with a team to bring your gaming worlds to life, and extend that experience to players around the world.
▶About the Author
- Zander Brumbaugh
Zander Brumbaugh is an independent Programmer, Project Manager, and Game Designer. The games he has made or contributed to have been played more than 200 million times. Zander works with members of the Roblox community and its DevRel team to promote and support the Roblox platform. He has created popular games like Power Simulator, Munching Masters, Magician Simulator, etc. With the games he has created, he has been able to put himself through college; he currently attends the University of Washington and is part of the Paul G. Allen School of Computer Science and Engineering. At the time of writing, Zander is 18 years old.
▶TABLE of CONTENTS
▷Section 1: Introduction to Roblox Development
-Chapter 1: Introducing Roblox Development
- Chapter 2: Knowing Your Work Environment
▷Section 2: Programming in Roblox
-Chapter 3: Introduction to Roblox Lua
-Chapter 4: Roblox Programming Scenarios
-Chapter 5: Creating an Obby
-Chapter 6: Creating a Battle Royale Game
▷Section 3: The Logistics of Game Production
-Chapter 7: The Three Ms
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