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Java Programming for Beginners 상세페이지

Java Programming for Beginners

Learn the fundamentals of programming with Java

  • 관심 0
소장
전자책 정가
11,000원
판매가
11,000원
출간 정보
  • 2017.10.31 전자책 출간
듣기 기능
TTS(듣기) 지원
파일 정보
  • PDF
  • 311 쪽
  • 9.8MB
지원 환경
  • PC뷰어
  • PAPER
ISBN
9781788299046
ECN
-

이 작품의 시리즈더보기

  • [체험판] Java Programming for Beginners (Mark Lassoff)
  • Java Programming for Beginners (Mark Lassoff)
Java Programming for Beginners

작품 정보

▶Book Description
Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere.

Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from.

By reading this book, you'll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you're an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.

▶What You Will Learn
⦁ Learn the core Java language for both Java 8 and Java 9
⦁ Set up your Java programming environment in the most efficient way
⦁ Get to know the basic syntax of Java
⦁ Understand object-oriented programming and the benefits that it can bring
⦁ Familiarize yourself with the workings of some of Java's core classes
⦁ Design and develop a basic GUI
⦁ Use industry-standard XML for passing data between applications

▶Key Features
⦁ Learn the basics of Java programming in a step-by-step manner
⦁ Simple, yet thorough steps that beginners can follow
⦁ Teaches you transferable skills, such as flow control and object-oriented programming

▶Who This Book Is For
This book is for anyone wanting to start learning the Java language, whether you're a student, casual learner, or existing programmer looking to add a new language to your skillset. No previous experience of Java or programming in general is required.

▶Style and approach
This book takes a very hands-on approach, carefully building on lessons learned with snippets and tutorials to build real projects.

▶What this book covers
⦁ Chapter 1, Getting Started with Java, teaches you what Java is and shows its features. We will see the vastness of Java's application by looking at various fields it is used in. We will walk through the steps to install the Java Development Kit. We will then set up a development environment called NetBeans for writing Java programs, and execute these programs. We'll also see how to use NetBeans and write our first Java program in it. You'll also learn to use NetBeans to detect errors and rectify them.
⦁ Chapter 2, Understanding Typed Variables, shows what variables are and how they are important for creating better programs. We'll look at some of the primitive data types of Java, int, long, float, char, and double, in detail. You'll also learn about the String class and two of its manipulation methods.
⦁ Chapter 3, Branching, basically portrays how to work with conditional if...else statements, running through complex conditionals using functions such as contains, complex, and boolean. We will go through the intricacies of switch, case, and break with the help of programs; we'll also deep dive into using loop functionality with while, do...while, and for loops.
⦁ Chapter 4, Data Structures, discusses arrays and presents an example that prints the English alphabet using an array. Then, we'll take a look at multidimensional arrays and write a program that creates a two-dimensional chess board. We'll walk through what ArrayList is and how it enhances the functionality of arrays. We'll write a program using ArrayList with functionality that would have been quite difficult to implement using an array. Finally,
you'll learn about Maps and implement an example to understand them better.
⦁ Chapter 5, Functions, helps you to start with some of the basic Java functions, such as methods, and then move on to understanding you advanced Java functions. As you become a more experienced programmer, you'll begin to internalize concepts like these and you
won't have to really think about them explicitly when you're writing day-to-day code. For now though, there are some logical shortcuts that we can use to keep from getting too tripped up.
⦁ Chapter 6, Modeling with Object-Oriented Java, teaches how to create classes and objects in Java. We will also walk through creating custom classes, member variables, and member functions. We will also look into a very special member assigned to our custom classes, the constructor, and types of constructor.
⦁ Chapter 7, More Object-Oriented Java, reveals some intricacies of object-oriented programming, precisely, those using the concept of Inheritance, by creating somethin called as superclass and subclass, and establishing an is-a relationship between them. You'll learn how to use key aspects such as overriding subclass and super class, data structures, and the Protected method. We also get to know how an abstract method works, in detail.
⦁ Chapter 8, Useful Java Classes, presents the Calendar class, which is used to work with dates and times. You will learn about the String class in detail. We'll also see what exceptions are and how to handle them to make our programs more robust. Then, we will walk through the Object class and some of its methods. Finally, we will take a look at primitive classes in Java.
⦁ Chapter 9, File Input and Output, walks you through the concept of writing and reading data files, where we'll see the usage of the FileWriter and FileReader classes and learn to free up resources using the close () method. You'll also learn to catch an exception and handle it. Then, we'll see how to use the BufferedWriter and BufferedReader classes to wrap the FileWriter and FileReader classes, respectively. Lastly, we will talk about one more aspect of I/O, the Serializable class. We will analyze what serialization is and its use with respect to serializing and deserializing objects.
⦁ Chapter 10, Basic GUI Development, shows the basic functions of the GUI in NetBeans. We will learn how to create an application window with the jFrame class by setting its size, adding labels to it, and closing our application. Then we'll talk about the working of palette and components available in it. Lastly, we'll learn about triggering events by adding a button and adding functionality to it.
⦁ Chapter 11, XML, explains the Java code to read an XML file into a Document object. You'll also learn how to parse XML data using Java. Finally, you'll learn how to write and modify XML data in Java.

작가 소개

⦁Mark Lassoff
Mark Lassoff, according to his parents' frequent claim, was born to be a programmer. In the mid-eighties, when the neighborhood kids were outside playing kickball and throwing snowballs, Mark was hard at work on his Commodore 64, writing games in the BASIC programming language. Computers and programming continued to be his strong interest in college, where Mark majored in communications and computer science. After completing his college career, Mark worked in the software and web development departments at several large corporations. In 2001, on a whim, while his contemporaries were conquering the dot com world, Mark accepted a position training programmers in a technical training center in Austin, Texas. It was there that Mark fell in love with teaching programming, which has been his passion ever since. Today Mark is a top technical trainer, traveling the country providing training for software and web developers. Mark's training clients include the Department of Defense, Lockheed Martin, Discover Card Services, and Kaiser Permanente. He has consulted for companies such as Dell, Target, and Lockheed Martin, and government agencies including the US House of Representatives. In addition to traditional classroom training and consulting, Mark releases video tutorial training for aspiring programmers on his websites. He lives in coastal Connecticut near the Connecticut River, where he is in the process of redecorating his house.

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