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[체험판] Lean Mobile App Development 상세페이지

[체험판] Lean Mobile App Development

Apply Lean startup methodologies to develop successful iOS and Android apps

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  • 2017.11.28 전자책 출간
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  • PDF
  • 34 쪽
  • 18.7MB
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  • PC뷰어
  • PAPER
ISBN
9781786467478
ECN
-

이 작품의 시리즈더보기

  • [체험판] Lean Mobile App Development (Mike van Drongel, Adam Dennis)
  • Lean Mobile App Development (Mike van Drongel, Adam Dennis)
[체험판] Lean Mobile App Development

작품 정보

▶Book Description
Lean is the ultimate methodology for creating a startup that succeeds. Sounds great from a theoretical point of view, but what does that mean for you as an a technical co-founder or mobile developer?

By applying the Lean Start-up methodology to your mobile App development, it will become so much easier to build apps that take Google Play or the App Store by storm. This book shows you how to bring together smarter business processes with technical know-how.

It makes no sense to develop a brilliant app for six months or longer only to find out later that nobody is interested in it. Build a Minimum Viable Product (MVP) first. Validate your hypotheses early and often. Discover effective product development strategies that let you put Facebook's famous axiom "move fast and break things" into practice.

A great app without visibility and marketing clout is nothing, so use this book to market your app, making use of effective metrics that help you track and iterate all aspects of project performance.

▶What You Will Learn
⦁ Apply the lean startup methodology to real Android and iOS development
⦁ Define what your hypotheses are by creating an Minimal Viable Product
⦁ Validate your idea against the Business Model Canvas
⦁ Gather feedback through statistics and by getting user comments, learn from it, and adapt your app accordingly
⦁ Develop skills and devise strategies to build versatile and flexible apps that meet changing business requirements
⦁ Investigate the possibilities when you need to pivot your start-up idea whether in a startup or an established business.
⦁ Create a successful app and get tips on how to boostconversion and how to optimize the on boardingprocess.

▶Key Features
⦁ Build ready-to-deploy apps with less iterations and shorter development times
⦁ Adopt the lean startup methodologies to develop iOS and Android apps that shine in the App Store
⦁ This hands-on guide puts continuous innovation into practice to develop successful mobile apps

▶Who This Book Is For
In particular, the audience of this book will be technical cofounders, developers, or CTO's working in a start-up environment. However, if you are a CTO, Development Director, or developer of an existing software company, then this is for you too. Lean, when applied well, helps start-ups and existing copanies equally.

▶Style and approach
This book takes a hands-on approach to developing apps through the Lean Start-up Methodology. Following a 50% business and 50% tech approach, this book is filled with practical examples and real-world experiments.

▶What this book covers
⦁ Chapter 1, Yes, There Is an App for That, contains some important questions to ask yourself, such as: Why are you building the app and for whom? The chapter explains how Lean startup can help.
⦁ Chapter 2, Lean Startup Primer, explains the business model canvas, what customer development is, and what a Minimum Viable Product (MVP) is.
⦁ Chapter 3, Challenges in Applying Lean to Building Mobile Apps, elaborates on the market place workflow and the discoverability of your app.
⦁ Chapter 4, An Agile Workflow in a Nutshell, talks about time-boxed programming, trusting on third-party solutions, and how you can make temporary shorts.
⦁ Chapter 5, A Pragmatic Approach, explains in a pragmatic way what an agile workflow, Kanban, and Scrum is and how you can implement it in your workflow.
⦁ Chapter 6, MVP is Always More Minimal Than You Think, investigates what features should go into a minimal viable product and how these features can help to prove your hypotheses.
⦁ Chapter 7, Minimal Viable Product Case Studies, contains some real-world examples of MVP implementations.
⦁ Chapter 8, Cloud Solutions for App Experiments, talks about your strategy for the backend of your app. What third-party services are available and do you need a backend developer at all?
⦁ Chapter 9, Native, Hybrid, or Cross-Platform, explains which platform (Android or iOS) to start with and what the possibilities are when you want to do both at once.
⦁ Chapter 10, There Is an API for That!, inspires you to combine existing data and services. It comes with an example combining movie information, maps and Uber integration. Finally, we will see how you can build an MVP and prove hypotheses using IFTT.
⦁ Chapter 11, Onboarding and Registration, talks about the onboarding and conversion of your users. It explains how you can lower the barrier and it comes with an Android example for signing up with Twitter or with a phone number.
⦁ Chapter 12, Do Things That Do Not Scale, instructs you to focus on proving hypotheses instead of focusing on automation. Try to find out what is working and what is not, with minimal amount of effort.
⦁ Chapter 13, Play Store and App Store Hacks, contains a first introduction to split testing and how you can apply it to the Play Store or App Store.
⦁ Chapter 14, A/B Testing Your App, tells you why split testing your app is important and how you can set up an A/B test for your app. It comes with an example using Android and the Firebase options Remote Config and Analytics.
⦁ Chapter 15, Growing Traction and Improving Retention, informs you what traction and retention is, why it matters and what you can do to gain more traction. It also discusses the importance of push notifications in order to increase retention (returning users).
⦁ Chapter 16, Scaling Strategies, inspires you to think about a scaling strategy. It may sound like a luxury problem, but if your app becomes a success your backend has to scale up. Cloud services have made this process a very easy one. Do not scale yet, but make your solution scalable.
⦁ Chapter 17, Monetization and Pricing Strategy, talks about the many monetization options for your app. If, for example, you choose for in-app purchases, you also need a good pricing strategy.
⦁ Chapter 18, Continuous Deployment, discusses a Git workflow and CI/CD tools, such as TeamCity and Jenkins. If you have a good testing strategy these tools can help you delivery often and fast.
⦁ Chapter 19, Building an Unfair Advantage, makes you think on how to build a 'moat' that makes your business defensible from new upstarts.
⦁ Chapter 20, The Flyng Case Study, talks about a case study of an existing social media app.
⦁ Appendix, Reading List and Web References, covers a list of a must-read books and websites worth visiting.

작가 소개

▶About the Author
⦁ Mike van Drongelen
Mike van Drongelen works as a mobile solution consultant in the Netherlands. He develops Android, iOS, and .NET solutions for various customers and has some start-up projects of his own.
Creating successful software using less code is what he is aiming for. He thinks developing software is fun, but waste is not. Too often the business guys do not fully understand the tech guys and the other way around. This, amongst other insights, explains why he is interested in the lean start-up methodology and why he thinks it is important to apply to mobile app development.
When he is not developing apps, he likes to go on trips on his motorbike or with his 2 CV.
⦁ Adam Dennis
Adam Dennis is a seasoned unicorn who has run political campaigns, created tech training centers for at-risk youth, and founded and sold a successful SaaS. Adam now runs 10+ software teams for Dominion Dealer Solutions, an enterprise SaaS serving US auto dealers.
Adam promotes team excellence, fact-driven decision-making and failing fast. At Dominion, Adam integrated Lean / Agile methods and coding best practices into all his teams.
Adam lives on the island of Antigua. When offline, Adam etches glass and enjoys life with his wife and daughters.
⦁ Richard Garabedian
Rich Garabedian spent the last 20 plus years developing software for businesses ranging from defense contractors to small internet start-ups. He currently works for Dominion Dealer Solutions as the director of development for mobile and two desktop applications.
Rich loves the Java programming language and is an avid Android user. He also pulls his own espresso shots and, according to his wife, spends too many hours video gaming.
Outside of work, Rich is either competitive cycling or chasing after his three amazing daughters.
⦁ Alberto Gonzalez
Alberto Gonzalez has spent his career providing creative leadership and delivering premium digital design for a wide array of clients that span from small businesses / agencies to some of the largest digital media companies worldwide. He has over twenty years experience leading teams in award winning digital product design and marketing efforts. He currently serves as the Director of User Experience for for Dominion Dealer Solutions, an enterprise SaaS serving auto dealers and OEMs in the US.
⦁ Aravind Krishnaswamy
Aravind ‘Arvi’ Krishnaswamy is an entrepreneur and tech executive. He lives in Bangalore, India, with his wife Monami and his dog. He's passionate about all things cloud, mobile, and social.
He co-founded Levitum and is fortunate to work with a wonderful set of friends. In the past, he lived and worked in Silicon Valley, where he was a part of one IPO and exit. He also holds a patent for work done during his MS research at Iowa State University.
In his spare time, he enjoys playing tennis, writing, and travel with his talented wife and dog. He's also a frequent public speaker at a number of product and tech conferences.

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