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Mastering Qt 5 상세페이지

Mastering Qt 5

Master application development by writing succinct, robust, and reusable code with Qt 5

  • 관심 0
소장
전자책 정가
13,000원
판매가
13,000원
출간 정보
  • 2016.12.15 전자책 출간
듣기 기능
TTS(듣기) 지원
파일 정보
  • PDF
  • 514 쪽
  • 31.9MB
지원 환경
  • PC뷰어
  • PAPER
ISBN
9781786464606
ECN
-

이 작품의 시리즈더보기

  • [체험판] Mastering Qt 5 (Guillaume Lazar, Robin Penea)
  • Mastering Qt 5 (Guillaume Lazar, Robin Penea)
Mastering Qt 5

작품 정보

▶Book Description
Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D.

This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features.

Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped.

▶What You Will Learn
- Create stunning UIs with Qt Widget and Qt Quick
- Develop powerful, cross-platform applications with the Qt framework
- Design GUIs with the Qt Designer and build a library in it for UI preview
- Handle user interaction with the Qt signal/slot mechanism in C++
- Prepare a cross-platform project to host a third-party library
- Build a Qt application using the OpenCV API
- Use the Qt Animation framework to display stunning effects
- Deploy mobile apps with Qt and embedded platforms

▶Key Features
- Unleash the power of Qt 5 with C++14
- Integrate useful third-party libraries such as OpenCV
- Package and deploy your application on multiple platforms

▶Who This Book Is For
This book will appeal to developers and programmers who would like to build GUI-based application. You should be fluent with C++ and the object-oriented paradigm. Qt knowledge is recommended, but is not necessary.

▶Style and approach
This is an easy-to-follow yet comprehensive guide to building applications in Qt. Each chapter covers increasingly advanced topics, with subjects grouped according to their complexity as well as their usefulness. Packed with practical examples and explanations, Mastering Qt contains everything you need to take your applications to the next level.

▶What this book covers
- Chapter 1, Get Your Qt Feet Wet, lays the fundamentals of Qt and refreshes your memory with a todo application. This chapter covers the Qt project structure, how to use the designer, basic principles of the signals and slots mechanism, and introduces new features of C++14.
- Chapter 2, Discovering QMake Secrets, takes a deep dive in the heart of the Qt compilation system: qmake. This chapter will help you understand how it works, how to use it, and how you can structure a Qt application with platform-specific code by designing a system monitoring application.
- Chapter 3, Dividing Your Project and Ruling Your Code, analyzes the Qt model/view architecture and how a project can be organized by developing a custom library with the core logic of the application. The project example is a persistent gallery application.
- Chapter 4, Conquering the Desktop UI, studies the UI perspective of the model/view architecture with a Qt Widget application relying on the library completed in the previous chapter.
- Chapter 5, Dominating the Mobile UI, adds the missing part of the gallery application with the mobile version (Android and iOS); the chapter covers it with the use of QML, Qt Quick controls, and QML / C++ interactions.
- Chapter 6, Even Qt Deserves a Slice of Raspberry Pi, continues to the road on Qt Quick application with the Qt 3D perspective. This chapter covers how to build a 3D snake game targeted at the Raspberry Pi.
- Chapter 7, Third-Party Libraries Without a Headache, covers how a third-party library can be integrated in a Qt project. OpenCV will be integrated with an image filter application that also provides a custom QDesigner plugin.
- Chapter 8, Animations, It’s Alive, Alive!, extends the image filter application by adding animations and the ability to distribute a custom SDK to let other developers add their own filters.
- Chapter 9, Keeping Your Sanity with Multithreading, investigates the multithreading facilities provided by Qt by building a multithreaded Mandelbrot fractal drawing application.
- Chapter 10, Need IPC? Get Your Minions to Work, broadens the Mandelbrot fractal application by moving the calculation to other processes and managing the communication using sockets.
- Chapter 11, Having Fun with Serialization, covers multiple serialization formats (JSON, XML, and binary) inside a drum machine application in which you can record and load sound loops.
- Chapter 12, You Shall (Not) Pass with QTest, adds tests to the drum machine application and studies how the Qt Test frameworks can be used to make unit tests, benchmarking, and GUI events simulation
- Chapter 13, All Packed and Ready to Deploy, gives insights into how to package an application on all desktop OSes (Windows, Linux, and Mac OS) and mobile platforms (Android and iOS).
- Chapter 14, Qt Hat Tips and Tricks, gathers some tips and tricks to develop with Qt with pleasure. It shows how to manage sessions in Qt Creator, useful Qt Creator keyboard shortcuts, how you can customize the logging, save it to disk, and much more.

작가 소개

- Guillaume Lazar
Guillaume Lazar is a software engineer living near Paris in France. He has worked for different companies, from startups to multinationals, for the last 7 years, and has been able to to observe and learn from many team organizations and technologies.

He eventually founded his own software development company, NeuronalMotion, at the age of 27 with his friend Robin Penea in 2014. Information about it and its open source projects can be found on the comapny's website,www.neuronalmotion.com.

NeuronalMotion represents to Guillaume "a different way of working." The current hierarchical organization that applies to most companies seems obsolete to him. With his own company, he wants to try something different, where each employee will be autonomous.

Although he defines himself as a Qt framework lover, he likes to mix different technologies and platforms. He also spends time on game development, machine learning, and electronics, because "things" become "alive."

- Robin Penea
Robin Penea is a software engineer living in France. He has worked for several companies over the last 7 years, on many different technologies (ranging from server application development to embedded programming).

He founded NeuronalMotion with Guillaume Lazar in 2014 to implement his vision of entrepreneurship and project development. He aims to achieve a self-organized company. More information is available at www.neuronalmotion.com.

Besides developing with Qt, he likes to tinker with the Android AOSP framework, learn new programming language paradigms, and discover how to interweave technology and real life.

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