본문 바로가기

리디 접속이 원활하지 않습니다.
강제 새로 고침(Ctrl + F5)이나 브라우저 캐시 삭제를 진행해주세요.
계속해서 문제가 발생한다면 리디 접속 테스트를 통해 원인을 파악하고 대응 방법을 안내드리겠습니다.
테스트 페이지로 이동하기

Mastering UI Development with Unity 상세페이지

컴퓨터/IT 개발/프로그래밍 ,   컴퓨터/IT IT 해외원서

Mastering UI Development with Unity

An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018
소장전자책 정가14,000
판매가14,000
Mastering UI Development with Unity 표지 이미지

Mastering UI Development with Unity작품 소개

<Mastering UI Development with Unity> ▶Book Description
A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out.

This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.

Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.

While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.

▶What You Will Learn
⦁ Design principles and patterns for laying out elements in your UI
⦁ Techniques that allow your UI to scale appropriately in different resolutions
⦁ How to use automatic layouts to streamline your UI building process
⦁ Properties of the Event System and how to appropriately hook events to your UI elements
⦁ Access the components and properties of UI elements via code
⦁ Implement all of Unity's built-in UI elements as well as those provided by TextMeshPro
⦁ Develop key UI components that are popularly used in multiple game genres
⦁ Add visual flare to user interfaces with the use of animation and particle effects
⦁ Create a UI that displays in the Screen Space as well as World Space

▶Key Features
⦁ Develop a game UI with both technical and aesthetic considerations
⦁ Use all the UI elements provided by Unity's UI system
⦁ Step-by-step examples of creating user interface components in the top game genres

▶Who This Book Is For
This book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.

▶What this book covers
⦁ Chapter 1, Designing User Interfaces, covers basic information related to designing user interfaces. Additionally, a detailed explanation of setting the aspect ratio and resolution of a Unity project is discussed.
⦁ Chapter 2, Canvases, Panels, and Basic Layouts, begins exploring the development of a user interface by appropriately laying out UI elements within a Canvas. Panels will be used and an introduction to Text and Images will be provided. The examples included in this chapter show how to lay out a basic HUD, create a permanent background image, and develop a basic pop-up menu.
⦁ Chapter 3, Automatic Layouts, discusses how to implement the various automatic layout components to streamline the UI building process. The examples included within this chapter utilize the automatic layout functionality to create a selection menu in the HUD and a gridded inventory.
⦁ Chapter 4, The Event System and Programming for UI, explains how to program interactions for graphical and hardware user interfaces. The examples covered in this chapter explain how to use the keyboard to make menus appear and disappear, how to pause the game, and how to create a drag and drop inventory system.
⦁ Chapter 5, Buttons, explores the various properties of buttons. The examples in this chapter walk through how to set up keyboard and controller navigation of buttons, how to load scenes when buttons are pressed, how to create animated button transitions, and how to make buttons swap their images.
⦁ Chapter 6, Text, Images, and TextMesh Pro-Text, discusses the properties of images and text more thoroughly and demonstrates how to affect their properties via code. The examples at the end of the chapter show how to create a dialog box with text that animates as if it was being typed in, how to create a custom font, how to make horizontal and circular progress meters/health bars, and how to create text that wraps with a gradient.
⦁ Chapter 7, Masks and Other Inputs, covers a myriad of UI inputs, as well as masks. Examples showing how to make a scrolling menu and a drop-down menu with images are covered at the end of the chapter.
⦁ Chapter 8, Animations and Particles in the UI, is all about animating the UI. The examples in this chapter show how to animate menus to fade in and out, and how to make a complex loot box animation with particles that appear in front of the UI elements.
⦁ Chapter 9, World Space UI, showcases how to create UI elements that exist within the game scene as opposed to on the "screen" in front of all in-game items. The examples cover how to create an interactive UI for a 2D scene and interactive, hover health bars for a 3D scene.
⦁ Chapter 10, Mobile-Specific UI, showcases interactions that are specific to mobile and touchscreen devices. The examples in this chapter show how to recognize when a portion of the screen is tapped on, how to zoom when the pinch action is performed, how to create press-and-hold or long-press interactions, and how to create static and floating on-screen control pads.



출판사 서평

▶Editorial Review
There are a multitude of built-in UI elements that can be incorporated into a game built in Unity. This book will help you master Unity's UI system by describing indepth the various UI objects, functionalities, and properties, and providing step-by-step examples of their implementation.


저자 소개

⦁ Ashley Godbold
Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media where her dissertation research focused on educational video game design. She works full-time as a Game Developer and also runs a small indie/passion studio. She teaches college courses in Unity, 3ds Max, Adobe Flash, game design, and mathematics. She is also the author of Mastering Unity 2D Game Development: Second Edition by Packt Publishing.

목차

▶TABLE of CONTENTS
1: DESIGNING USER INTERFACES
2: CANVASES, PANELS, AND BASIC LAYOUTS
3: AUTOMATIC LAYOUTS
4: THE EVENT SYSTEM AND PROGRAMMING FOR UI
5: BUTTONS
6: TEXT, IMAGES, AND TEXTMESH PRO-TEXT
7: MASKS AND OTHER INPUTS
8: ANIMATIONS AND PARTICLES IN THE UI
9: WORLD SPACE UI
10: MOBILE-SPECIFIC UI


리뷰

구매자 별점

0.0

점수비율
  • 5
  • 4
  • 3
  • 2
  • 1

0명이 평가함

리뷰 작성 영역

이 책을 평가해주세요!

내가 남긴 별점 0.0

별로예요

그저 그래요

보통이에요

좋아요

최고예요

별점 취소

구매자 표시 기준은 무엇인가요?

'구매자' 표시는 리디에서 유료도서 결제 후 다운로드 하시거나 리디셀렉트 도서를 다운로드하신 경우에만 표시됩니다.

무료 도서 (프로모션 등으로 무료로 전환된 도서 포함)
'구매자'로 표시되지 않습니다.
시리즈 도서 내 무료 도서
'구매자’로 표시되지 않습니다. 하지만 같은 시리즈의 유료 도서를 결제한 뒤 리뷰를 수정하거나 재등록하면 '구매자'로 표시됩니다.
영구 삭제
도서를 영구 삭제해도 ‘구매자’ 표시는 남아있습니다.
결제 취소
‘구매자’ 표시가 자동으로 사라집니다.

이 책과 함께 구매한 책


이 책과 함께 둘러본 책



본문 끝 최상단으로 돌아가기

spinner
모바일 버전