본문 바로가기

리디 접속이 원활하지 않습니다.
강제 새로 고침(Ctrl + F5)이나 브라우저 캐시 삭제를 진행해주세요.
계속해서 문제가 발생한다면 리디 접속 테스트를 통해 원인을 파악하고 대응 방법을 안내드리겠습니다.
테스트 페이지로 이동하기

Learn Data Structures and Algorithms with Golang 상세페이지

Learn Data Structures and Algorithms with Golang

Level up your Go programming skills to develop faster and more efficient code

  • 관심 0
소장
전자책 정가
22,000원
판매가
22,000원
출간 정보
  • 2019.04.30 전자책 출간
듣기 기능
TTS(듣기) 지원
파일 정보
  • PDF
  • 324 쪽
  • 5.8MB
지원 환경
  • PC뷰어
  • PAPER
ISBN
9781789618419
UCI
-
Learn Data Structures and Algorithms with Golang

작품 정보

▶Book Description
Golang is one of the fastest growing programming languages in the software industry. Its speed, simplicity, and reliability make it the perfect choice for building robust applications. This brings the need to have a solid foundation in data structures and algorithms with Go so as to build scalable applications. Complete with hands-on tutorials, this book will guide you in using the best data structures and algorithms for problem solving.

The book begins with an introduction to Go data structures and algorithms. You'll learn how to store data using linked lists, arrays, stacks, and queues. Moving ahead, you'll discover how to implement sorting and searching algorithms, followed by binary search trees. This book will also help you improve the performance of your applications by stringing data types and implementing hash structures in algorithm design. Finally, you'll be able to apply traditional data structures to solve real-world problems.

By the end of the book, you'll have become adept at implementing classic data structures and algorithms in Go, propelling you to become a confident Go programmer.

▶What You Will Learn
⦁ Improve application performance using the most suitable data structure and algorithm
⦁ Explore the wide range of classic algorithms such as recursion and hashing algorithms
⦁ Work with algorithms such as garbage collection for efficient memory management
⦁ Analyze the cost and benefit trade-off to identify algorithms and data structures for problem solving
⦁ Explore techniques for writing pseudocode algorithm and ace whiteboard coding in interviews
⦁ Discover the pitfalls in selecting data structures and algorithms by predicting their speed and efficiency

▶Key Features
⦁ Learn the basics of data structures and algorithms and implement them efficiently
⦁ Use data structures such as arrays, stacks, trees, lists and graphs in real-world scenarios
⦁ Compare the complexity of different algorithms and data structures for improved code performance

▶Who This Book Is For
This comprehensive book is for developers who want to understand how to select the best data structures and algorithms that will help to solve specific problems. Some basic knowledge of Go programming would be an added advantage.

This book is for anyone who wants to learn how to write efficient programs and use the proper data structures and algorithms.

▶What this book covers
⦁ Chapter 1, Data Structures and Algorithms, focuses on the definition of abstract data types, classifying data structures into linear, non-linear, homogeneous, heterogeneous, and dynamic types. Abstract data types, such as container, list, set, map, graph, stack, and queue, are presented in this chapter. This chapter also covers the performance analysis of data structures, as well as the correct choice of data structures and structural design patterns.

⦁ Chapter 2, Getting Started with Go for Data Structures and Algorithms, covers Go-specific data structures, such as arrays, slices, two-dimensional slices, maps, structs, and channels. Variadic functions, deferred function calls, and panic and recover operations are introduced. Slicing operations, such as enlarging using append and copy, assigning parts, appending a slice, and appending part of a slice, are also presented in this chapter.

⦁ Chapter 3, Linear Data Structures, covers linear data structures such as lists, sets, tuples, stacks, and heaps. The operations related to these types, including insertion, deletion, updating, reversing, and merging are shown with various code samples. In this chapter, we present the complexity analysis of various data structure operations that display accessing, search, insertion, and deletion times.

⦁ Chapter 4, Non-Linear Data Structures, covers non-linear data structures, such as trees, tables, containers, and hash functions. Tree types, including binary tree, binary search tree, T-tree, treap, symbol table, B- tree, and B+ tree, are explained with code examples and complexity analysis. Hash function data structures are presented, along with examples in cryptography for a variety of scenarios, such as open addressing, linear probing, universal hashing, and double hashing.

⦁ Chapter 5, Homogeneous Data Structures, covers homogeneous data structures such as twodimensional and multi-dimensional arrays. Array shapes, types, literals, printing, construction, indexing, modification, transformation, and views are presented together with code examples and performance analysis. Matrix representation, multiplication, addition, subtraction, inversion, and transpose scenarios are shown to demonstrate the usage of multi-dimensional arrays.

⦁ Chapter 6, Heterogeneous Data Structures, covers heterogeneous data structures, such as linked lists, ordered, and unordered lists. We present the singly linked list, doubly linked list, and circular linked list, along with code samples and efficiency analysis. Ordered and unordered lists from HTML 3.0 are shown to demonstrate the usage of lists and storage management.

⦁ Chapter 7, Dynamic Data Structures, covers dynamic data structures, such as dictionaries, TreeSets, and sequences. Synchronized TreeSets and mutable TreeSets are covered in this chapter along with Go code exhibits. Sequence types including Farey, Fibonacci, look-andsay, and Thue-Morse, are discussed with Go programs. This chapter also explains the usage anti-patterns of dictionaries, TreeSets, and sequences.

⦁ Chapter 8, Classic Algorithms, covers pre-order, post-order, in-order, level-order tree traversals and linked list traversals. Sorting algorithms, such as bubble, selection, insertion, shell, merge, and quick are explained with code exhibits. Search algorithms, as well as linear, sequential, binary, and interpolation methods, are also covered in this chapter. Recursion and hashing are shown by means of code samples.

⦁ Chapter 9, Network and Sparse Matrix Representation, covers data structures such as graphs and lists of lists. Different use cases from real-life applications, such as social network representation, map layouts, and knowledge catalogs, are shown with code examples and efficiency analysis.

⦁ Chapter 10, Memory Management, covers dynamic data structures, such as AVL trees and stack frames. Garbage collection, cache management, and space allocation algorithms are presented with code samples and efficiency analysis. Garbage collection algorithms, such as simple/deferred/one-bit/weighted reference counting, mark and sweep, and generational collection, are explained with an analysis of their advantages and disadvantages.

작가 소개

⦁ Bhagvan Kommadi
Bhagvan Kommadi, the founder of Quantica Computacao and Architect Corner, has around 18 years' experience in the industry, ranging from large-scale enterprise development to incubating software product startups. He has a master's degree in Industrial Systems Engineering from the Georgia Institute of Technology (1997) and a bachelor's degree in Aerospace Engineering from the IIT Madras (1993). He is a member of the IFX forum and an individual member of Oracle JCP.

He has developed Go-based blockchain solutions in the retail, education, banking, and financial service sectors. He has experience of building high-transactional applications using Java, Python, Go, Ruby, and JavaScript frameworks. He has reviewed books such as Beyond Software Architecture-Creating and sustaining winning solutions by Luke Hohmann and Algorithms of the intelligent Web by Dr. Haralambos (Babis) Marmanis.

리뷰

0.0

구매자 별점
0명 평가

이 작품을 평가해 주세요!

건전한 리뷰 정착 및 양질의 리뷰를 위해 아래 해당하는 리뷰는 비공개 조치될 수 있음을 안내드립니다.
  1. 타인에게 불쾌감을 주는 욕설
  2. 비속어나 타인을 비방하는 내용
  3. 특정 종교, 민족, 계층을 비방하는 내용
  4. 해당 작품의 줄거리나 리디 서비스 이용과 관련이 없는 내용
  5. 의미를 알 수 없는 내용
  6. 광고 및 반복적인 글을 게시하여 서비스 품질을 떨어트리는 내용
  7. 저작권상 문제의 소지가 있는 내용
  8. 다른 리뷰에 대한 반박이나 논쟁을 유발하는 내용
* 결말을 예상할 수 있는 리뷰는 자제하여 주시기 바랍니다.
이 외에도 건전한 리뷰 문화 형성을 위한 운영 목적과 취지에 맞지 않는 내용은 담당자에 의해 리뷰가 비공개 처리가 될 수 있습니다.
아직 등록된 리뷰가 없습니다.
첫 번째 리뷰를 남겨주세요!
'구매자' 표시는 유료 작품 결제 후 다운로드하거나 리디셀렉트 작품을 다운로드 한 경우에만 표시됩니다.
무료 작품 (프로모션 등으로 무료로 전환된 작품 포함)
'구매자'로 표시되지 않습니다.
시리즈 내 무료 작품
'구매자'로 표시되지 않습니다. 하지만 같은 시리즈의 유료 작품을 결제한 뒤 리뷰를 수정하거나 재등록하면 '구매자'로 표시됩니다.
영구 삭제
작품을 영구 삭제해도 '구매자' 표시는 남아있습니다.
결제 취소
'구매자' 표시가 자동으로 사라집니다.

개발/프로그래밍 베스트더보기

  • 바이브 코딩 너머 개발자 생존법 (애디 오스마니, 강민혁)
  • 요즘 당근 AI 개발 (당근 팀)
  • 혼자 공부하는 바이브 코딩 with 클로드 코드 (조태호)
  • AI 자율학습 밑바닥부터 배우는 AI 에이전트 (다비드스튜디오)
  • AI 엔지니어링 (칩 후옌, 변성윤)
  • 요즘 바이브 코딩 클로드 코드 완벽 가이드 (최지호(코드팩토리))
  • 밑바닥부터 만들면서 배우는 LLM (세바스찬 라시카, 박해선)
  • 알아서 잘하는 에이전틱 AI 시스템 구축하기 (안자나바 비스와스, 릭 탈루크다르)
  • 도메인 주도 설계를 위한 함수형 프로그래밍 (스콧 블라신, 박주형)
  • 개정2판 | 소프트웨어 아키텍처 The Basics (마크 리처즈, 닐 포드)
  • 연필과 종이로 풀어보는 딥러닝 수학 워크북 214제 (톰 예(Tom yeh) )
  • 만화로 배우는 리눅스 시스템 관리 1권(PDF 버전) (Piro, 서수환)
  • 언리얼 엔진으로 배우는 게임 디자인 패턴 (스튜어트 버틀러, 톰 올리버)
  • 러스트 클린 코드 (브렌든 매슈스, 윤인도)
  • 처음부터 시작하는 Next.js / React 개발 입문 (미요시 아키, 김모세)
  • AI 자율학습 커서 × AI로 완성하는 나만의 웹 서비스 (성구(강성규) )
  • 요즘 개발자를 위한 시스템 설계 수업 (디렌드라 신하 , 테자스 초프라)
  • 개정판 | <소문난 명강의> 레트로의 유니티 6 게임 프로그래밍 에센스 (이제민)
  • 개정판 | Do it! 점프 투 파이썬 (박응용)
  • 핸즈온 바이브 코딩 (정도현)

본문 끝 최상단으로 돌아가기

spinner
앱으로 연결해서 다운로드하시겠습니까?
닫기 버튼
대여한 작품은 다운로드 시점부터 대여가 시작됩니다.
앱으로 연결해서 보시겠습니까?
닫기 버튼
앱이 설치되어 있지 않으면 앱 다운로드로 자동 연결됩니다.
모바일 버전