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Enterprise Augmented Reality Projects 상세페이지

Enterprise Augmented Reality Projects

Build real-world, large-scale AR solutions for various industries

  • 관심 0
소장
전자책 정가
18,000원
판매가
18,000원
출간 정보
  • 2019.12.20 전자책 출간
듣기 기능
TTS(듣기) 지원
파일 정보
  • PDF
  • 380 쪽
  • 171.3MB
지원 환경
  • PC뷰어
  • PAPER
ISBN
9781789803150
ECN
-
Enterprise Augmented Reality Projects

작품 정보

▶Book Description
Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case.

You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app.

By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.

▶What You Will Learn
- Understand the basics of Unity application development and C# scripting
- Learn how to use Android Studio along with ARCore and Sceneform to build AR prototypes for Android devices
- Enable AR experiences on the web with ARCore and WebAR
- Explore emerging AR authoring tools such as Augmented Class! for education
- Understand the differences and similarities between handheld and head-mounted display (HMD) environments and how to build an app for each target
- Become well versed in using Xcode with ARKit and SceneKit to develop AR portals for iOS devices

▶Key Features
- Use leading AR development frameworks such as ARCore, ARKit, and Vuforia across key industries
- Identify the market potential of AR for designing visual solutions in different business sectors
- Build multi-platform AR projects for various platforms such as Unity, iOS, and Android

▶Who This Book Is For
This book is for anyone interested in emerging and interactive technologies or looking to build AR applications for any domain. Although, no prior augmented reality experience is required, having some skills in object-oriented programming (OOP) will be helpful.

▶What this book covers
- Chapter 1, Introduction to AR and How it Fits the Enterprise, starts off the book by introducing AR and its uses. It covers the origins of the technology, types of AR that can be developed, the frameworks you will be using through the book, and the main uses of AR in different enterprise sectors.

- Chapter 2, Introduction to Unity for AR Development, is an introduction to the real-time 3D development platform Unity, where you will learn the nomenclature and uses of the main elements. You will also learn how to create a first script in C# to see the potential of this tool.

- Chapter 3, AR for Manufacturing with ARCore, introduces the ARCore technology and how to implement its surface detection features. You will create a prototype viewer for Android using Android Studio and the Sceneform plugin, which will help us to easily integrate 3D models in our project.

- Chapter 4, AR for Training with WebAR and Augmented Class!, explores two different tools in a common project for training purposes. With WebAR, you will learn how to develop a simple web app that includes the <model-viewer> web component, which will be used to launch AR from an ARCore-supporting mobile device. Augmented Class! is an authoring tool for Android that's used to easily create interactive educational AR projects.

- Chapter 5, AR for Marketing with EasyAR, introduces you to using Unity to develop AR projects with the EasyAR framework. You will learn how to develop an augmented catalog based on image tracking and how to create interfaces in Unity and link them to scripts and objects in the scene.

- Chapter 6, AR for Retail with Vuforia, teaches you how to use Vuforia's ground detection features inside Unity to place 3D objects over flat surfaces and move/rotate/scale them, with the possibility of adding ARCore on top of Vuforia. All the while, you will work further with Unity and its components to reinforce previous concepts.

- Chapter 7, AR for Automation with Vuforia and AR Glasses, continues developing with the Vuforia framework but oriented in this case to building on AR glasses. You will learn about the similarities and differences between mobile and glasses-oriented apps while creating an augmented guide for an automation process.

- Chapter 8, AR for Tourism with ARKit, developed over Xcode and aimed at iOS devices. In this chapter, you will create an augmented portal anchored to the real world that will transport the user to a hidden virtual world. To do this, you will also learn how to work with the SceneKit framework to create 3D scenes and display 3D models.

작가 소개

▶About the Author
- Jorge R. Lopez Benito
Jorge R. López Benito is a tech entrepreneur passionate about emerging and exponential technologies with more than 10 years of experience in researching and building Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI) products. In 2010, he became the co-founder and CEO of CreativiTIC, which focused on the research of disruptive technologies, new business models, and market innovation trends. He has been involved in several R&D projects throughout his career, including FP7 and H2020 European projects, and because of that, he was named as a Key Innovator in AR & Deep Learning Technologies by the European Commission; whom he also supports as an independent expert on interactive technologies to explore emerging trends and identify opportunities for impact across the industries, and also as a Jury Member at the European Innovation Council (EIC) Accelerator.

- Enara Artetxe Gonzalez
Enara Artetxe González is the co-founder and CTO of CreativiTIC, a company dedicated to Mixed Reality (MR) technologies. With a bachelor's degree in telecommunications engineering, she has been working with Augmented Reality (AR) and Virtual Reality (VR) technologies for more than 10 years, developing innovative solutions for desktop, mobile, web, and head-mounted display (HMD) platforms in fields such as industry, healthcare, and education. She has participated in several R&D projects including FP7 and H2020 European research projects, and because of that, she was named as a Key Innovator in AR & Deep Learning Technologies by the European Commission. She actively supports vocational actions to involve girls in science and technology through STEAM methodologies.

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