본문 바로가기

리디 접속이 원활하지 않습니다.
강제 새로 고침(Ctrl + F5)이나 브라우저 캐시 삭제를 진행해주세요.
계속해서 문제가 발생한다면 리디 접속 테스트를 통해 원인을 파악하고 대응 방법을 안내드리겠습니다.
테스트 페이지로 이동하기

Blender 3D By Example Second Edition 상세페이지

Blender 3D By Example Second Edition

A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

  • 관심 0
소장
전자책 정가
24,000원
판매가
24,000원
출간 정보
  • 2020.05.29 전자책 출간
듣기 기능
TTS(듣기) 지원
파일 정보
  • PDF
  • 644 쪽
  • 248.1MB
지원 환경
  • PC뷰어
  • PAPER
ISBN
9781789617993
UCI
-
Blender 3D By Example Second Edition

작품 정보

▶Book Description
Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects.

This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life.

By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.

▶What You Will Learn
- Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut
- Understand Blender's Outliner hierarchy, collections, and modifiers
- Find solutions to common problems in modeling 3D characters and designs
- Implement lighting and probes to liven up an architectural scene using EEVEE
- Produce a final rendered image complete with lighting and post-processing effects
- Learn character concept art workflows and how to use the basics of Grease Pencil
- Learn how to use Blender's built-in texture painting tools

▶Key Features
- Learn the basics of 3D design and navigate your way around the Blender interface
- Understand how 3D components work and how to create 3D content for your games
- Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender

▶Who This Book Is For
Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you.

▶What this book covers
- Chapter 1, Introduction to 3D and the Blender User Interface, explains the basics of Blender's interface, tools, and workflow conventions.

- Chapter 2, Editing a Viking Scene with a Basic 3D Workflow, will take a look at a 3D scene and let us get used to navigating and transforming objects.

- Chapter 3, Modeling a Time Machine – Part 1, is the beginning of a two-part project in which we will model an object based on provided reference images. We will cover many of the essential modeling tools needed for creating 3D objects.

- Chapter 4, Modeling a Time Machine – Part 2, is the second half of the time machine project. We will build on our modeling knowledge and discover non-destructive workflows.

- Chapter 5, Modern Kitchen – Part 1: Kitbashing, will show how to plan a complete scene and model the necessary assets to complete a kitchen layout.

- Chapter 6, Modern Kitchen – Part 2: Materials and Textures, is a deep dive into material nodes and explains how to create all kinds of materials to decorate our kitchen with.

- Chapter 7, Modern Kitchen – Part 3: Lighting and Rendering, is the final chapter in the kitchen series. We will produce a final rendered image complete with lighting and post-processing effects.

- Chapter 8, Illustrating an Alien Hero with Grease Pencil, is the first of our three chapters that dives into the brand new feature set known as Grease Pencil. We will learn about character concept art workflows and how to use the basics of Grease Pencil.

- Chapter 9, Animating an Exquisite Corpse in Grease Pencil, builds on the previous chapter's workflows and dives into animation and key frames with a loose and fun animation style.

- Chapter 10, Animating a Stylish Short with Grease Pencil, wraps up the Grease Pencil projects in this book. We will cover more advanced workflows and explain how to animate something with more structure than the previous chapter.

- Chapter 11, Creating a Baby Dragon – Part 1: Sculpting, is the beginning of the biggest project in this book. We'll start with an introduction to sculpting. We'll see an overview of the brushes and learn how to create our very own baby dragon design, which we will take all the way to a game-ready asset by the final chapter.

- Chapter 12, Creating a Baby Dragon – Part 2: Retopology, is a shift into the more technical side of 3D character creation. We'll learn about shrink-wrapping, surface snapping, and rules of topology to transform the sculpted baby dragon into a low-poly mesh that can be used in a production pipeline.

- Chapter 13, Creating a Baby Dragon – Part 3: UV Unwrapping, is where we'll prepare the model for texture painting. We'll learn how to cut seams, unwrap UVs, lay out islands, and use checker patterns to check for distortion.

- Chapter 14, Creating a Baby Dragon – Part 4: Baking and Painting Textures, gets back to the artistic side of things. We'll start by baking texture maps that can be used as masks in our texture painting workflow. We'll use Blender's built-in texture painting tools, and we'll add some color and surface detail to the baby dragon.

- Chapter 15, Creating a Baby Dragon – Part 5: Rigging and Animation, is the final baby dragon chapter. We'll get to see all of our hard work pay off and rig the dragon so that it can be posed and animated. To wrap it up, we'll animate a fly cycle so that we can see the character in action.

- Chapter 16, The Wide World of Blender, shows off some of the areas that this book couldn't cover in detail. Even a book this size can barely scratch the surface of what a 3D suite such as Blender can do, but we'll have a look at some inspiring extra features before we're done.

작가 소개

▶About the Author
- Oscar Baechler
Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.

- Xury Greer
Xury Greer has been involved in digital media production for over 15 years. He got his start as an indy film director, participating in 48-hour film competitions, and creating training videos for businesses in the Greater Seattle Area. Xury earned his bachelor's degree in game design at Lake Washington Institute of Technology and graduated with the highest honors. Xury specializes in 3D characters and technical art, and he loves to share his knowledge. He has taught courses for Mount Si High School, Washington Network for Innovative Careers, DigiPen, and LWTech.

리뷰

0.0

구매자 별점
0명 평가

이 작품을 평가해 주세요!

건전한 리뷰 정착 및 양질의 리뷰를 위해 아래 해당하는 리뷰는 비공개 조치될 수 있음을 안내드립니다.
  1. 타인에게 불쾌감을 주는 욕설
  2. 비속어나 타인을 비방하는 내용
  3. 특정 종교, 민족, 계층을 비방하는 내용
  4. 해당 작품의 줄거리나 리디 서비스 이용과 관련이 없는 내용
  5. 의미를 알 수 없는 내용
  6. 광고 및 반복적인 글을 게시하여 서비스 품질을 떨어트리는 내용
  7. 저작권상 문제의 소지가 있는 내용
  8. 다른 리뷰에 대한 반박이나 논쟁을 유발하는 내용
* 결말을 예상할 수 있는 리뷰는 자제하여 주시기 바랍니다.
이 외에도 건전한 리뷰 문화 형성을 위한 운영 목적과 취지에 맞지 않는 내용은 담당자에 의해 리뷰가 비공개 처리가 될 수 있습니다.
아직 등록된 리뷰가 없습니다.
첫 번째 리뷰를 남겨주세요!
'구매자' 표시는 유료 작품 결제 후 다운로드하거나 리디셀렉트 작품을 다운로드 한 경우에만 표시됩니다.
무료 작품 (프로모션 등으로 무료로 전환된 작품 포함)
'구매자'로 표시되지 않습니다.
시리즈 내 무료 작품
'구매자'로 표시되지 않습니다. 하지만 같은 시리즈의 유료 작품을 결제한 뒤 리뷰를 수정하거나 재등록하면 '구매자'로 표시됩니다.
영구 삭제
작품을 영구 삭제해도 '구매자' 표시는 남아있습니다.
결제 취소
'구매자' 표시가 자동으로 사라집니다.

개발/프로그래밍 베스트더보기

  • 바이브 코딩 너머 개발자 생존법 (애디 오스마니, 강민혁)
  • 혼자 공부하는 바이브 코딩 with 클로드 코드 (조태호)
  • 요즘 당근 AI 개발 (당근 팀)
  • 도메인 주도 설계를 위한 함수형 프로그래밍 (스콧 블라신, 박주형)
  • 요즘 바이브 코딩 클로드 코드 완벽 가이드 (최지호(코드팩토리))
  • AI 자율학습 밑바닥부터 배우는 AI 에이전트 (다비드스튜디오)
  • 개정2판 | 소프트웨어 아키텍처 The Basics (마크 리처즈, 닐 포드)
  • 연필과 종이로 풀어보는 딥러닝 수학 워크북 214제 (톰 예(Tom yeh) )
  • 그림으로 이해하는 도커와 쿠버네티스 (토쿠나가 코헤이 , 서수환)
  • 알아서 잘하는 에이전틱 AI 시스템 구축하기 (안자나바 비스와스, 릭 탈루크다르)
  • 러스트 클린 코드 (브렌든 매슈스, 윤인도)
  • 밑바닥부터 만들면서 배우는 LLM (세바스찬 라시카, 박해선)
  • 혼자 공부하는 컴퓨터 구조+운영체제 (강민철)
  • 개정판 | Do it! 점프 투 파이썬 (박응용)
  • AI 엔지니어링 (칩 후옌, 변성윤)
  • 밑바닥부터 시작하는 웹 브라우저 (파벨 판체카, 크리스 해럴슨)
  • 혼자 공부하는 네트워크 (강민철)
  • 쏙쏙 들어오는 자료구조 (마르첼로 라 로카, 김성원)
  • 데이터베이스 설계, 이렇게 하면 된다 (미크, 윤인성)
  • 기본 이론에서 실무 예제까지, HANA 기반 Easy ABAP 3.0 (김성준, 박재형)

본문 끝 최상단으로 돌아가기

spinner
앱으로 연결해서 다운로드하시겠습니까?
닫기 버튼
대여한 작품은 다운로드 시점부터 대여가 시작됩니다.
앱으로 연결해서 보시겠습니까?
닫기 버튼
앱이 설치되어 있지 않으면 앱 다운로드로 자동 연결됩니다.
모바일 버전