본문 바로가기

리디 접속이 원활하지 않습니다.
강제 새로 고침(Ctrl + F5)이나 브라우저 캐시 삭제를 진행해주세요.
계속해서 문제가 발생한다면 리디 접속 테스트를 통해 원인을 파악하고 대응 방법을 안내드리겠습니다.
테스트 페이지로 이동하기

SwiftUI Cookbook 상세페이지

SwiftUI Cookbook

Discover solutions and best practices to tackle the most common problems while building SwiftUI apps

  • 관심 0
소장
전자책 정가
23,000원
판매가
23,000원
출간 정보
  • 2020.10.19 전자책 출간
듣기 기능
TTS(듣기) 지원
파일 정보
  • PDF
  • 615 쪽
  • 46.7MB
지원 환경
  • PC뷰어
  • PAPER
ISBN
9781839212697
ECN
-
SwiftUI Cookbook

작품 정보

Unleash the power of declarative programming in SwiftUI with practical recipes for building cross-platform Apple applications for iOS 14, macOS, and watchOS using Swift 5.3, Xcode 12, and SwiftUI 2.0

▶Book Description
SwiftUI is an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, right from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based book, you'll work with SwiftUI and explore a range of essential techniques and concepts that will help you through the development process. The recipes cover the foundations of SwiftUI as well as the new SwiftUI 2.0 features introduced in iOS 14. Other recipes will help you to make some of the new SwiftUI 2.0 components backward-compatible with iOS 13, such as the Map View or the Sign in with Apple View.

The cookbook begins by explaining how to use basic SwiftUI components. Then, you'll learn the core concepts of UI development such as Views, Controls, Lists, and ScrollViews using practical implementation in Swift. By learning drawings, built-in shapes, and adding animations and transitions, you'll discover how to add useful features to the SwiftUI. When you're ready, you'll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you'll write iOS, macOS, and watchOS apps while sharing the same SwiftUI codebase.

By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems found in building SwiftUI apps.

▶What You Will Learn
⦁Explore various layout presentations in SwiftUI such as HStack, VStack, LazyHStack, and LazyVGrid
⦁Create a cross-platform app for iOS, macOS, and watchOS
⦁Get up to speed with drawings in SwiftUI using built-in shapes, custom paths, and polygons
⦁Discover modern animation and transition techniques in SwiftUI
⦁Add user authentication using Firebase and Sign in with Apple
⦁Handle data requests in your app using Core Data
⦁Solve the most common SwiftUI problems, such as integrating a MapKit map, unit testing, snapshot testing, and previewing layouts

▶Key Features
⦁Apply the declarative programming paradigm for building cross-platform UIs for Apple devices
⦁Learn to integrate UIKit, Core Data, Sign in with Apple, and Firebase with SwiftUI
⦁Adopt the new SwiftUI 2.0 features to build visually appealing UIs at speed

▶Who This Book Is For
This book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIKit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures is useful but not necessary.

▶What this book covers
⦁ Chapter 1, Using the Basic SwiftUI Views and Controls, explains how to implement various SwiftUI layout components, such as HStack, VStack, ZStack, LazyHStack, LazyVStack, LazyHGrid, LazyVGrid, and other layout components. It also covers how to capture various user gestures and how to use form fields. This chapter covers the basic building blocks for creating SwiftUI apps.

⦁ Chapter 2, Going Beyond the Single Component with List and Scroll Views, explains how to implement Lists, ScrollViews, and Expanding views. Learn to improve the load time of large data by using Lazy Grids and Lazy Stacks.

⦁ Chapter 3, Viewing while Building with SwiftUI Preview, explains how to unleash the power and capabilities of SwiftUI previews to speed up UI development time.

⦁ Chapter 4, Creating New Components and Grouping Views in Container Views, explains how to group views, use container views, and implement architectural views such as NavigationView and TabView.

⦁ Chapter 5, Presenting Extra Information to the User, provides various ways of presenting extra information to the user, such as alerts, modals, context menus, and popovers.

⦁ Chapter 6, Drawing with SwiftUI, explains how to implement drawings in SwiftUI by using built-in shapes, and drawing custom paths and polygons, using UIBezierPath and CGPath.

⦁ Chapter 7, Animating with SwiftUI, explains how to implement basic animations, spring animations, and implicit and delayed animations, as well as how to combine transitions, create custom transitions, and create asymmetric transitions.

⦁ Chapter 8, Driving SwiftUI with Data, explains how to use the SwiftUI binding mechanism to populate and change views when the bounded data changes.

⦁ Chapter 9, Driving SwiftUI with Combine, explains how to integrate Combine to drive the changes of the SwiftUI views. You'll explore how to validate forms, fetch data asynchronously from the network, and test Combine-based apps.

⦁ Chapter 10, Handling Authentication and Firebase with SwiftUI, explains how to implement authentication in your app and store user information.

⦁ Chapter 11, Handling Core Data in SwiftUI, explains how to implement persistence using SwiftUI and Core Data, saving, deleting, and modifying objects in a Core Data local database.

⦁ Chapter 12, Cross-Platform SwiftUI, explains how to create a cross-platform SwiftUI app that works on iOS, macOS, and watchOS.

⦁ Chapter 13, SwiftUI Tips and Tricks, covers several SwiftUI tips and tricks that will help you solve a number of common problems, such as testing the views, integrating a MapKit view, and using custom fonts.

작가 소개

▶About the Author
- Giordano Scalzo
Giordano Scalzo is a developer with 20 years of programming experience, since the days of ZX Spectrum. He has worked in Swift, Objective-C, C/C++, Java, .Net, Ruby, Python, and in a ton of other languages that he has forgotten the names of. After years of backend development, over the past 5 years, Giordano has developed extensively for iOS, releasing more than 20 apps—apps that he wrote for clients, enterprise applications, or on his own. Currently, he is a contractor in London, where he delivers code for iOS through his company, Effective Code Ltd, with the objective being quality and reliability.

- Edgar Nzokwe
Edgar Nzokwe is a software engineer at Booz Allen and an adjunct computer science instructor at Howard Community College in Maryland. He has more than 5 years of experience in the field of software engineering and has spent most of that time building web and mobile applications. His areas of expertise include SwiftUI, UIKit, and Kotlin. Edgar is dedicated to advancing the knowledge base of SwiftUI because he believes it will significantly improve UI and cross-platform app development time.

리뷰

0.0

구매자 별점
0명 평가

이 작품을 평가해 주세요!

건전한 리뷰 정착 및 양질의 리뷰를 위해 아래 해당하는 리뷰는 비공개 조치될 수 있음을 안내드립니다.
  1. 타인에게 불쾌감을 주는 욕설
  2. 비속어나 타인을 비방하는 내용
  3. 특정 종교, 민족, 계층을 비방하는 내용
  4. 해당 작품의 줄거리나 리디 서비스 이용과 관련이 없는 내용
  5. 의미를 알 수 없는 내용
  6. 광고 및 반복적인 글을 게시하여 서비스 품질을 떨어트리는 내용
  7. 저작권상 문제의 소지가 있는 내용
  8. 다른 리뷰에 대한 반박이나 논쟁을 유발하는 내용
* 결말을 예상할 수 있는 리뷰는 자제하여 주시기 바랍니다.
이 외에도 건전한 리뷰 문화 형성을 위한 운영 목적과 취지에 맞지 않는 내용은 담당자에 의해 리뷰가 비공개 처리가 될 수 있습니다.
아직 등록된 리뷰가 없습니다.
첫 번째 리뷰를 남겨주세요!
'구매자' 표시는 유료 작품 결제 후 다운로드하거나 리디셀렉트 작품을 다운로드 한 경우에만 표시됩니다.
무료 작품 (프로모션 등으로 무료로 전환된 작품 포함)
'구매자'로 표시되지 않습니다.
시리즈 내 무료 작품
'구매자'로 표시되지 않습니다. 하지만 같은 시리즈의 유료 작품을 결제한 뒤 리뷰를 수정하거나 재등록하면 '구매자'로 표시됩니다.
영구 삭제
작품을 영구 삭제해도 '구매자' 표시는 남아있습니다.
결제 취소
'구매자' 표시가 자동으로 사라집니다.

개발/프로그래밍 베스트더보기

  • AI 에이전트 인 액션 (마이클 래넘, 류광)
  • 객체지향 시스템 디자인 원칙 (마우리시오 아니체, 오현석)
  • 코드 너머, 회사보다 오래 남을 개발자 (김상기, 배문교)
  • 개정2판 | 파인만의 컴퓨터 강의 (리처드 파인만, 서환수)
  • 시스템 설계 면접 완벽 가이드 (지용 탄, 나정호)
  • 테디노트의 랭체인을 활용한 RAG 비법노트_기본편 (이경록(테디노트))
  • 주니어 백엔드 개발자가 반드시 알아야 할 실무 지식 (최범균)
  • 개정판 | 밑바닥부터 시작하는 딥러닝 1 (사이토 고키, 이복연)
  • 생성형 AI를 위한 프롬프트 엔지니어링 (제임스 피닉스, 마이크 테일러)
  • 모던 소프트웨어 엔지니어링 (데이비드 팔리, 박재호)
  • 멀티패러다임 프로그래밍 (유인동)
  • 개정2판 | 시작하세요! 도커/쿠버네티스 (용찬호)
  • 소문난 명강의: 소플의 처음 만난 Next.js (이인제)
  • 따라 하며 배우는 유니티 게임 개발 (아라카와 다쿠야, 아사노 유이치)
  • 실무에서 SQL을 다루는 기술 (마크 사이먼, 조은옥)
  • 핸즈온 생성형 AI (오마르 산세비에로, 페드로 쿠엥카)
  • LLM 인 프로덕션 (크리스토퍼 브루소, 매슈 샤프)
  • 랭체인과 랭그래프로 구현하는 RAG・AI 에이전트 실전 입문 (니시미 마사히로, 요시다 신고)
  • 이것이 스프링 부트다 with 자바 (김희선)
  • 핸즈온 LLM (제이 알아마르, 마르턴 흐루턴도르스트)

본문 끝 최상단으로 돌아가기

spinner
앱으로 연결해서 다운로드하시겠습니까?
닫기 버튼
대여한 작품은 다운로드 시점부터 대여가 시작됩니다.
앱으로 연결해서 보시겠습니까?
닫기 버튼
앱이 설치되어 있지 않으면 앱 다운로드로 자동 연결됩니다.
모바일 버전