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SwiftUI Cookbook 상세페이지

SwiftUI Cookbook

Discover solutions and best practices to tackle the most common problems while building SwiftUI apps

  • 관심 0
소장
전자책 정가
23,000원
판매가
23,000원
출간 정보
  • 2020.10.19 전자책 출간
듣기 기능
TTS(듣기) 지원
파일 정보
  • PDF
  • 615 쪽
  • 46.7MB
지원 환경
  • PC뷰어
  • PAPER
ISBN
9781839212697
ECN
-
SwiftUI Cookbook

작품 정보

Unleash the power of declarative programming in SwiftUI with practical recipes for building cross-platform Apple applications for iOS 14, macOS, and watchOS using Swift 5.3, Xcode 12, and SwiftUI 2.0

▶Book Description
SwiftUI is an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, right from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based book, you'll work with SwiftUI and explore a range of essential techniques and concepts that will help you through the development process. The recipes cover the foundations of SwiftUI as well as the new SwiftUI 2.0 features introduced in iOS 14. Other recipes will help you to make some of the new SwiftUI 2.0 components backward-compatible with iOS 13, such as the Map View or the Sign in with Apple View.

The cookbook begins by explaining how to use basic SwiftUI components. Then, you'll learn the core concepts of UI development such as Views, Controls, Lists, and ScrollViews using practical implementation in Swift. By learning drawings, built-in shapes, and adding animations and transitions, you'll discover how to add useful features to the SwiftUI. When you're ready, you'll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you'll write iOS, macOS, and watchOS apps while sharing the same SwiftUI codebase.

By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems found in building SwiftUI apps.

▶What You Will Learn
⦁Explore various layout presentations in SwiftUI such as HStack, VStack, LazyHStack, and LazyVGrid
⦁Create a cross-platform app for iOS, macOS, and watchOS
⦁Get up to speed with drawings in SwiftUI using built-in shapes, custom paths, and polygons
⦁Discover modern animation and transition techniques in SwiftUI
⦁Add user authentication using Firebase and Sign in with Apple
⦁Handle data requests in your app using Core Data
⦁Solve the most common SwiftUI problems, such as integrating a MapKit map, unit testing, snapshot testing, and previewing layouts

▶Key Features
⦁Apply the declarative programming paradigm for building cross-platform UIs for Apple devices
⦁Learn to integrate UIKit, Core Data, Sign in with Apple, and Firebase with SwiftUI
⦁Adopt the new SwiftUI 2.0 features to build visually appealing UIs at speed

▶Who This Book Is For
This book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIKit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures is useful but not necessary.

▶What this book covers
⦁ Chapter 1, Using the Basic SwiftUI Views and Controls, explains how to implement various SwiftUI layout components, such as HStack, VStack, ZStack, LazyHStack, LazyVStack, LazyHGrid, LazyVGrid, and other layout components. It also covers how to capture various user gestures and how to use form fields. This chapter covers the basic building blocks for creating SwiftUI apps.

⦁ Chapter 2, Going Beyond the Single Component with List and Scroll Views, explains how to implement Lists, ScrollViews, and Expanding views. Learn to improve the load time of large data by using Lazy Grids and Lazy Stacks.

⦁ Chapter 3, Viewing while Building with SwiftUI Preview, explains how to unleash the power and capabilities of SwiftUI previews to speed up UI development time.

⦁ Chapter 4, Creating New Components and Grouping Views in Container Views, explains how to group views, use container views, and implement architectural views such as NavigationView and TabView.

⦁ Chapter 5, Presenting Extra Information to the User, provides various ways of presenting extra information to the user, such as alerts, modals, context menus, and popovers.

⦁ Chapter 6, Drawing with SwiftUI, explains how to implement drawings in SwiftUI by using built-in shapes, and drawing custom paths and polygons, using UIBezierPath and CGPath.

⦁ Chapter 7, Animating with SwiftUI, explains how to implement basic animations, spring animations, and implicit and delayed animations, as well as how to combine transitions, create custom transitions, and create asymmetric transitions.

⦁ Chapter 8, Driving SwiftUI with Data, explains how to use the SwiftUI binding mechanism to populate and change views when the bounded data changes.

⦁ Chapter 9, Driving SwiftUI with Combine, explains how to integrate Combine to drive the changes of the SwiftUI views. You'll explore how to validate forms, fetch data asynchronously from the network, and test Combine-based apps.

⦁ Chapter 10, Handling Authentication and Firebase with SwiftUI, explains how to implement authentication in your app and store user information.

⦁ Chapter 11, Handling Core Data in SwiftUI, explains how to implement persistence using SwiftUI and Core Data, saving, deleting, and modifying objects in a Core Data local database.

⦁ Chapter 12, Cross-Platform SwiftUI, explains how to create a cross-platform SwiftUI app that works on iOS, macOS, and watchOS.

⦁ Chapter 13, SwiftUI Tips and Tricks, covers several SwiftUI tips and tricks that will help you solve a number of common problems, such as testing the views, integrating a MapKit view, and using custom fonts.

작가 소개

▶About the Author
- Giordano Scalzo
Giordano Scalzo is a developer with 20 years of programming experience, since the days of ZX Spectrum. He has worked in Swift, Objective-C, C/C++, Java, .Net, Ruby, Python, and in a ton of other languages that he has forgotten the names of. After years of backend development, over the past 5 years, Giordano has developed extensively for iOS, releasing more than 20 apps—apps that he wrote for clients, enterprise applications, or on his own. Currently, he is a contractor in London, where he delivers code for iOS through his company, Effective Code Ltd, with the objective being quality and reliability.

- Edgar Nzokwe
Edgar Nzokwe is a software engineer at Booz Allen and an adjunct computer science instructor at Howard Community College in Maryland. He has more than 5 years of experience in the field of software engineering and has spent most of that time building web and mobile applications. His areas of expertise include SwiftUI, UIKit, and Kotlin. Edgar is dedicated to advancing the knowledge base of SwiftUI because he believes it will significantly improve UI and cross-platform app development time.

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