Learn SwiftUI by designing and building complex user interfaces for watchOS, iPadOS, and iOS with the help of projects including a financial app, a sports news app, and a POS system
▶Book Description
Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift.
This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you'll gradually delve into building these projects. You'll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you'll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project.
By the end of the book, you'll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
▶What You Will Learn
-Understand the basics of SwiftUI by building an app with watchOS
-Work with UI elements such as text, lists, and buttons
-Create a video player in UIKit and import it into SwiftUI
-Discover how to leverage an API and parse JSON in your app using Combine
-Structure your app to use Combine and state-driven features
-Create flexible layouts on iPad
▶Key Features
-Learn SwiftUI with the help of practical cross-platform development projects
-Understand the design considerations for building apps for different devices such as Apple Watch, iPhone, and iPad using SwiftUI's latest features
-Work with advanced SwiftUI layout features, including SF Symbols, SwiftUI grids, and forms in SwiftUI
▶Who This Book Is For
SwiftUI Projects is intended for anyone who is already comfortable with Swift. We do not cover Swift topics in detail, so you need to be familiar with these already. All of the SwiftUI topics are taught as if this is the first time you've learned them and will gradually get more difficult.
▶What this book covers
- Chapter 1, SwiftUI Basics, covers the absolute basics of SwiftUI.
- Chapter 2, SwiftUI Watch Tour, looks at the basics of SwiftUI, but inside a watch. We will compile some basic charts and graphs to get comfortable.
- Chapter 3, NBA Draft – Watch App, explains how to build an NBA Draft app for a watch. We will learn how to take a design and bring it into Xcode, and then we will cover how to make it work with data.
- Chapter 4, Car Order Form – Design, covers how to build a custom form design for Tesla for the iPhone.
- Chapter 5, Car Order Form – Data, explains how to get the data from our form and send it out using the basics of Combine.
- Chapter 6, Financial App – Design, covers how to design a financial app for the iPhone.
- Chapter 7, Financial App – Core Data, explains how to integrate Core Data as well as use SwiftUI State for interactions.
- Chapter 8, Shoe Point of Sale System – Design, explains how to design and build out a shoe POS system for the iPad.
- Chapter 9, Shoe Point of Sale System – CloudKit, integrates CloudKit with our shoe POS system.
- Chapter 10, Sports News App – Design, explains how to build out a sports news app design for the iPad and how to work with multiple layouts.
- Chapter 11, Sports News App – Data, explains how to get data from an API and integrate it into our sports news app.