본문 바로가기

리디 접속이 원활하지 않습니다.
강제 새로 고침(Ctrl + F5)이나 브라우저 캐시 삭제를 진행해주세요.
계속해서 문제가 발생한다면 리디 접속 테스트를 통해 원인을 파악하고 대응 방법을 안내드리겠습니다.
테스트 페이지로 이동하기

Unity 2018 By Example Second Edition 상세페이지

컴퓨터/IT 개발/프로그래밍 ,   컴퓨터/IT IT 해외원서

Unity 2018 By Example Second Edition

Learn about game and virtual reality development by creating five engaging projects
소장전자책 정가22,000
판매가22,000
Unity 2018 By Example Second Edition 표지 이미지

Unity 2018 By Example Second Edition작품 소개

<Unity 2018 By Example Second Edition> ▶Book Description
Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.

In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.

To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.

▶What You Will Learn
⦁ Understand core Unity concepts, such as game objects, components, and scenes
⦁ Study level-design techniques for building immersive and interesting worlds
⦁ Make functional games with C# scripting
⦁ Use the toolset creatively to build games with different themes and styles
⦁ Handle player controls and input functionality
⦁ Work with terrains and world-creation tools
⦁ Get to grips with making both 2D and 3D games

▶Key Features
⦁ Create five different types of games from scratch with Unity 2018
⦁ Import custom content into Unity from third-party tools such as Maya and Blender
⦁ Learn to build NPCs with artificial intelligent behavior.

▶Who This Book Is For
You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.

▶What this book covers
⦁ This book explores how to use the Unity engine in a hands-on, practical way by looking at concrete examples that result in real-world playable games. Specifically, it focuses on the implementation of 5 distinct projects divided across 10 chapters, 2 chapters per project. Let's take a look at what these projects are:

⦁ Chapter 1, Unity Fundamentals, begins our journey into Unity by creating a first-person collection game. This is a great starting point if you're totally new to Unity and are ready to create your first game.

⦁ Chapter 2, Creating a Collection Game, continues from the previous chapter and completes the first project. It assumes that you have completed the first chapter and brings a closure to our project, leading neatly to the next chapter.

⦁ Chapter 3, Creating A Space Shooter, marks the beginning of our second project, focusing on the creation of a space shooter game. Here, we'll create a project in which the player must shoot the oncoming enemies.

⦁ Chapter 4, Continuing the Space Shooter, completes the space shooter project, taking the project from its state in the previous chapter and adding final touches to it.

⦁ Chapter 5, Creating a 2D Adventure Game, enters the world of 2D and UI functionality. Here, we'll explore Unity's wide range of 2D features in making a side-view platformer game that relies on 2D physics.

⦁ Chapter 6, Continuing the 2D Adventure, completes the 2D adventure game project that was started in the previous chapter, adding the final touches and linking it together with the overarching game logic. This is a great place to see how multiple parts and facets of a game come together to form a whole.

⦁ Chapter 7, Creating Artificial Intelligence, focuses on artificial intelligence and creating enemies that can patrol, chase, and attack the player's character at relevant times, while cleverly navigating their way around the level.

⦁ Chapter 8, Continuing with Intelligent Enemies, brings closure to the AI project started in the previous chapter. Here, we'll see how to use finite-state machines to achieve powerful intelligence functionality that'll help us in a variety of scenarios.

⦁ Chapter 9, Entering Virtual Reality, explores how to create a first-person shooter in VR where the player must tackle waves on oncoming enemies. In this chapter, we'll lay the foundations for creating a VR game.

⦁ Chapter 10, Completing the VR Game, completes the VR project by adding gameplay elements, core functionality, and by creating a build.

⦁ Appendix, Test Your Knowledge Answers, the answers to the Test Your Knowledge section of each chapter.


출판사 서평

▶ Preface
Video games are a cultural phenomenon that has captivated, entertained, and moved billions of people worldwide over the past 50 years. As an industry and movement, video games are an exciting place to be, both for the developer and the artist. In these roles, your vision, ideas, and work can influence wide audiences, shaping and changing generation after generation in an unprecedented way. In more recent times, there's been a general movement toward democratizing game development, making the development process simpler, smoother, and more accessible to a wider audience, including developers perhaps working from home on a very limited budget. Instrumental in this movement is the Unity engine, which forms the main subject of this book. The Unity engine is a computer program that works with your existing asset pipeline (such as 3D modeling software) and is intended for compiling video games that work seamlessly across multiple platforms and devices, including Windows, Mac, Linux, Android, iOS, and Windows Phone. Using Unity, developers import ready-made assets (such as music, textures, and 3D models), and assemble them into a coherent whole, forming a game world that works by a unified logic. Unity is an amazing program. The latest version is free for most people to download and use, and it works well with many other programs, including free software such as GIMP and Blender. This book focuses on the Unity engine and how it can be used in a practical context for making playable and fun games. No prior knowledge of Unity is expected, although some knowledge of programming and scripting (such as JavaScript, ActionScript, C, C++, Java, or C#) would be beneficial. Let's now take a look at what this book covers, on a chapter-by-chapter basis.


저자 소개

⦁ Alan Thorn
Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.

목차

▶TABLE of CONTENTS
1: UNITY FUNDAMENTALS
2: CREATING A COLLECTION GAME
3: CREATING A SPACE SHOOTER
4: CONTINUING THE SPACE SHOOTER
5: CREATING A 2D ADVENTURE GAME
6: CONTINUING THE 2D ADVENTURE
7: CREATING ARTIFICIAL INTELLIGENCE
8: CONTINUING WITH INTELLIGENT ENEMIES
9: ENTERING VIRTUAL REALITY
10: COMPLETING THE VR GAME


리뷰

구매자 별점

0.0

점수비율
  • 5
  • 4
  • 3
  • 2
  • 1

0명이 평가함

리뷰 작성 영역

이 책을 평가해주세요!

내가 남긴 별점 0.0

별로예요

그저 그래요

보통이에요

좋아요

최고예요

별점 취소

구매자 표시 기준은 무엇인가요?

'구매자' 표시는 리디에서 유료도서 결제 후 다운로드 하시거나 리디셀렉트 도서를 다운로드하신 경우에만 표시됩니다.

무료 도서 (프로모션 등으로 무료로 전환된 도서 포함)
'구매자'로 표시되지 않습니다.
시리즈 도서 내 무료 도서
'구매자’로 표시되지 않습니다. 하지만 같은 시리즈의 유료 도서를 결제한 뒤 리뷰를 수정하거나 재등록하면 '구매자'로 표시됩니다.
영구 삭제
도서를 영구 삭제해도 ‘구매자’ 표시는 남아있습니다.
결제 취소
‘구매자’ 표시가 자동으로 사라집니다.

이 책과 함께 구매한 책


이 책과 함께 둘러본 책



본문 끝 최상단으로 돌아가기

spinner
모바일 버전