본문 바로가기

리디 접속이 원활하지 않습니다.
강제 새로 고침(Ctrl + F5)이나 브라우저 캐시 삭제를 진행해주세요.
계속해서 문제가 발생한다면 리디 접속 테스트를 통해 원인을 파악하고 대응 방법을 안내드리겠습니다.
테스트 페이지로 이동하기

Hands-On GUI Application Development in Go 상세페이지

컴퓨터/IT 개발/프로그래밍 ,   컴퓨터/IT IT 해외원서

Hands-On GUI Application Development in Go

Build responsive, cross-platform, graphical applications with the Go programming language
소장전자책 정가24,000
판매가24,000
Hands-On GUI Application Development in Go 표지 이미지

Hands-On GUI Application Development in Go작품 소개

<Hands-On GUI Application Development in Go> ▶Book Description
Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go.

This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels.

By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications.

▶What You Will Learn
⦁ Understand the benefits and complexities of building native graphical applications
⦁ Gain insights into how Go makes cross-platform graphical application development simple
⦁ Build platform-native GUI applications using andlabs/ui
⦁ Develop graphical Windows applications using Walk
⦁ Create multiplatform GUI applications using Shiny, Nuklear, and Fyne
⦁ Use Go wrappers for GTK and Qt for GUI application development
⦁ Streamline your requirements to pick the correct toolkit strategy

▶Key Features
⦁ Conceptualize and build state-of-art GUI applications with Golang (Go)
⦁ Tackle the complexity of varying GUI application sizes with a structured and scalable approach
⦁ Get hands-on experience of GUI development with Shiny, and labs/ui, Fyne, and Walk

▶Who This Book Is For
This book is designed for Go developers who are interested in building native graphical applications for desktop computers and beyond. Some knowledge of building applications using Go is useful, but not essential. Experience in developing GUIs is not required as the book explores the benefits and challenges they pose. This book will also be beneficial for GUI application developers who are interested in trying Go.

▶What this book covers


출판사 서평

▶ Preface
Since the 1.0 release of the Go programming language in 2012, developers have enjoyed the increased productivity brought by the easy-to-read, quick-to-learn, cross-platform design of Go. Web apps and system utilities around the world are being built with Go to rapidly deliver reliable performance. Learning the language is easy, due to its centralized documentation and great programming environment support. Creating Graphical User Interfaces (GUIs) with Go, however, is still very new and there is not yet a standardized UI toolkit.

This definitive guide to programming GUIs with Go explores the most popular GUI packages available. It compares the vision behind each toolkit to help you pick the right approach for your project. Each toolkit is described in detail, outlining how to build beautiful, performant applications that users will love. Code samples and screenshots will aid any level of Go developer to create applications using these emerging technologies.


저자 소개

⦁ Andrew Williams
Andrew Williams has over 15 years of commercial software development experience across a variety of programming languages, including Java, C, Objective-C, and Go. He has been a core developer in large open source projects such as Enlightenment, EFL, and Maven, as well as maintaining various community websites and tutorials. Since 2007, Andrew has been working as CTO with many early-stage and growing software start-ups. After 6 years spent expanding an award-winning mobile app development company, he is now applying the lessons he has learned to cross-platform desktop applications using Go. Andrew is passionate about building tools and services that make software development simpler and improve productivity, as well as making it easier to become a great software engineer.

목차

▶TABLE of CONTENTS
⦁ Section 1: Graphical User Interface Development
1 The Benefits of Native Graphical Applications
2 Graphical User Interface Challenges
3 Go to the Rescue!

⦁ Section 2: Toolkits Using Existing GUIs
4 Walk - Building Graphical Windows Applications
5 andlabs UI - Cross-platform Native UIs
6 Go-GTK - Multiple Platforms with GTK
7 Go-Qt - Multiple Platforms with Qt

⦁ Section 3: Modern Graphical Toolkits
8 Shiny - Experimental Go GUI API
9 nk - Nuklear for Go
10 Fyne - Material Design-Based GUI

⦁ Section 4: Growing and Distributing your Application
11 Navigation and Multiple Windows
12 Concurrency, Networking, and Cloud Services
13 Best Practices in Go GUI Development
14 Distributing Your Application


리뷰

구매자 별점

0.0

점수비율
  • 5
  • 4
  • 3
  • 2
  • 1

0명이 평가함

리뷰 작성 영역

이 책을 평가해주세요!

내가 남긴 별점 0.0

별로예요

그저 그래요

보통이에요

좋아요

최고예요

별점 취소

구매자 표시 기준은 무엇인가요?

'구매자' 표시는 리디에서 유료도서 결제 후 다운로드 하시거나 리디셀렉트 도서를 다운로드하신 경우에만 표시됩니다.

무료 도서 (프로모션 등으로 무료로 전환된 도서 포함)
'구매자'로 표시되지 않습니다.
시리즈 도서 내 무료 도서
'구매자’로 표시되지 않습니다. 하지만 같은 시리즈의 유료 도서를 결제한 뒤 리뷰를 수정하거나 재등록하면 '구매자'로 표시됩니다.
영구 삭제
도서를 영구 삭제해도 ‘구매자’ 표시는 남아있습니다.
결제 취소
‘구매자’ 표시가 자동으로 사라집니다.

이 책과 함께 구매한 책


이 책과 함께 둘러본 책



본문 끝 최상단으로 돌아가기

spinner
모바일 버전