본문 바로가기

리디 접속이 원활하지 않습니다.
강제 새로 고침(Ctrl + F5)이나 브라우저 캐시 삭제를 진행해주세요.
계속해서 문제가 발생한다면 리디 접속 테스트를 통해 원인을 파악하고 대응 방법을 안내드리겠습니다.
테스트 페이지로 이동하기

Python GUI Programming-A Complete Reference Guide 상세페이지

컴퓨터/IT 개발/프로그래밍 ,   컴퓨터/IT IT 해외원서

Python GUI Programming-A Complete Reference Guide

Develop responsive and powerful GUI applications with PyQt and Tkinter
소장전자책 정가26,000
판매가26,000
Python GUI Programming-A Complete Reference Guide 표지 이미지

Python GUI Programming-A Complete Reference Guide작품 소개

<Python GUI Programming-A Complete Reference Guide> ▶What You Will Learn
- Visualize graphs in real time with Tkinter's animation capabilities
- Use PostgreSQL authentication to ensure data security for your application
- Write unit tests to avoid regression when updating code
- Handle different signals generated on mouse clicks using QSpinBox and sliders
- Employ network concepts, internet browsing, and Google Maps in UI
- Use graphics rendering to implement animations in your GUI

▶Key Features
- Integrate stunning data visualizations using Tkinter Canvas and Matplotlib
- Understand the basics of 2D and 3D animation in GUI applications
- Explore PyQt's powerful features to easily design and customize your GUI applications

▶Who This Book Is For
If you're an intermediate Python programmer looking to enhance your coding skills by writing powerful GUIs in Python using PyQT and Tkinter, this is an ideal Learning Path for you. A strong understanding of the Python language is a must to grasp the concepts explained in this book.

▶What this book covers
- Chapter 1, Introduction to Tkinter, introduces you to the basics of the Tkinter library and walks you through creating a Hello World application. It will also introduce you to IDLE as an example of a Tkinter application.

- Chapter 2, Designing GUI Applications with Tkinter, goes through the process of turning a set of user requirements into a design that we can implement.

- Chapter 3, Creating Basic Forms with Tkinter and ttk Widgets, shows you how to create a basic data entry form that appends data to a CSV file.

- Chapter 4, Reducing User Error with Validation and Automation, demonstrates how to automatically populate and validate data in our form's inputs.

- Chapter 5, Planning for the Expansion of Our Application, familiarizes you with how to break a small script into multiple files and build a Python module that you can import. It also contains some general advice on how to manage a larger code base.

- Chapter 6, Creating Menus with Menu and Tkinter Dialogs, outlines the creation of a main menu using Tkinter. It will also show the use of several built-in dialog types to implement common menu functionality.

- Chapter 7, Navigating Records with Treeview, details the construction of a records navigation system using the Tkinter Treeview and the conversion of our application from append-only to full read, write, and update capabilities.

- Chapter 8, Improving the Look with Styles and Themes, informs you of how to change the colors, fonts, and widget styles of your application, and how to use them to make your application more usable.

- Chapter 9, Creating Automated Tests with unittest, discusses how to verify your code with automated unit tests and integration tests.

- Chapter 10, Improving Data Storage with SQL, takes you through the conversion of our application from the CSV flat-files to SQL data storage. You'll learn all about SQL and relational data models as well.

- Chapter 11, Connecting to the Cloud, covers how to work with cloud services such as web services and FTP to download and upload data.

- Chapter 12, Visualizing Data Using the Canvas Widget, teaches you how to work with the Tkinter Canvas widget to create visualizations and animations.

- Chapter 13, Creating a User Interface with Qt Components, teaches you to use certain basic widgets of Qt Designer and how to display a welcome message along with the username. You will learn how to choose one out of several options using radio buttons and choose more than one out of several options by making use of checkboxes.

- Chapter 14, Event Handling – Signals and Slots, covers how to execute specific tasks on the occurrence of certain events on any widget, as well as how to copy and paste text from one Line Edit widget to another, convert data types and make a small calculator, and use spin boxes, scrollbars, and sliders. You will also learn to perform multiple tasks using the List Widget.

- Chapter 15, Understanding OOP Concepts, discusses object-oriented programming concepts such as how to use classes, single inheritance, multilevel inheritance in GUI applications, and multiple inheritance.

- Chapter 16, Understanding Dialogs, explores the use of certain dialogs, where each dialog is meant for fetching a different kind of information. You will also learn to take input from the user using input dialog.

- Chapter 17, Understanding Layouts, explains how to arrange widgets horizontally, vertically, and in different layouts by making use of Horizontal Layout, Vertical Layout, Grid Layout, as well as how to arrange widgets in two column layout using Form Layout.

- Chapter 18, Networking and Managing Large Documents, demonstrates how to make a small browser, establish a connection between client and server, create a dockable and floatable sign in form, and manage more than one document using MDI. Also, you will learn how to display information in sections using the Tab widget, and how to create a custom menu bar that invokes different graphics tools when a specific menu item is chosen.

- Chapter 19, Database Handling, outlines how to manage a SQLite database to keep information for future use. Using the knowledge gained, you will learn to make a signin form that checks whether a user's email address and password are correct or not.

- Chapter 20, Using Graphics, explains how to display certain graphics in the application. You will also learn how to create a toolbar of your own that contains certain tools that can be used to draw different graphics.

- Chapter 21, Implementing Animation, features how to display a 2D graphical image, make a ball move down on the click of a button, make a bouncing ball, and make a ball animate as per the specified curve.

- Chapter 22, Using Google Maps, showcases how to use the Google API to display location and other information. You will learn to derive the distance between two locations and display location on Google Maps on the basis of longitude and latitude values that are entered.


출판사 서평

▶ Preface
A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you'll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest.

This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You'll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms.

By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems.

This Learning Path includes content from the following Packt products:

- Python GUI Programming with Tkinter by Alan D. Moore
- Qt5 Python GUI Programming Cookbook by B. M. Harwani


저자 소개

▶About the Author
- Alan D. Moore
Alan D. Moore is a data analyst and software developer who has been solving problems with Python since 2006. He's developed both open source and private code using frameworks like Django, Flask, Qt, and Tkinter. He contributes to various open source Python and Javascript projects. Alan maintains a blog by the name alandmoore, where he writes mainly about Python, Linux, free software, and his home studio recordings. Alan lives in Franklin, Tennessee, where he works for the county government, and with his wife, Cara, raises a crew of children who are just as geeky as their dad.

- B. M. Harwani
B. M. Harwani is founder and owner of Microchip Computer Education based in Ajmer, India that provides computer education in all programming and web developing platforms. Being involved in the teaching field for over 20 years, he has developed the art of explaining even the most complicated topics in a straightforward and easily understandable fashion. His latest books published include jQuery Recipes published by Apress, Introduction to Python Programming and Developing GUI Applications with PyQT published by Cengage Learning, The Android Tablet Developer's Cookbook published by Addison-Wesley Professional, UNIX & Shell Programming published by Oxford University Press, Qt5 Python GUI Programming Cookbook published by Packt.

목차

▶TABLE of CONTENTS
1. Introduction to Tkinter
2. Designing GUI Applications with Tkinter
3. Creating Basic Forms with Tkinter and ttk Widgets
4. Reducing User Error with Validation and Automation
5. Planning for the Expansion of Our Application
6. Creating Menus with Menu and Tkinter Dialogs
7. Navigating Records with Treeview
8. Improving the Look with Styles and Themes
9. Creating Automated Tests with unittest
10. Improving Data Storage with SQL
11. Connecting to the Cloud
12. Visualizing Data Using the Canvas Widget
13. Creating a User Interface with Qt Components
14. Event Handling - Signals and Slots
15. Understanding OOP Concepts
16. Understanding Dialogs
17. Understanding Layouts
18. Networking and Managing Large Documents
19. Database Handling
20. Using Graphics
21. Implementing Animation
22. Using Google Maps


리뷰

구매자 별점

0.0

점수비율
  • 5
  • 4
  • 3
  • 2
  • 1

0명이 평가함

리뷰 작성 영역

이 책을 평가해주세요!

내가 남긴 별점 0.0

별로예요

그저 그래요

보통이에요

좋아요

최고예요

별점 취소

구매자 표시 기준은 무엇인가요?

'구매자' 표시는 리디에서 유료도서 결제 후 다운로드 하시거나 리디셀렉트 도서를 다운로드하신 경우에만 표시됩니다.

무료 도서 (프로모션 등으로 무료로 전환된 도서 포함)
'구매자'로 표시되지 않습니다.
시리즈 도서 내 무료 도서
'구매자’로 표시되지 않습니다. 하지만 같은 시리즈의 유료 도서를 결제한 뒤 리뷰를 수정하거나 재등록하면 '구매자'로 표시됩니다.
영구 삭제
도서를 영구 삭제해도 ‘구매자’ 표시는 남아있습니다.
결제 취소
‘구매자’ 표시가 자동으로 사라집니다.

이 책과 함께 구매한 책


이 책과 함께 둘러본 책



본문 끝 최상단으로 돌아가기

spinner
모바일 버전